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        <title>Blademaster — Achaea&#039;s Forums</title>
        <link>https://localforums.achaea.com/index.php?p=/</link>
        <pubDate>Thu, 09 Apr 2026 12:44:14 +0000</pubDate>
        <language>en</language>
            <description>Blademaster — Achaea's Forums</description>
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    <item>
        <title>Limbcounter</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/7800/limbcounter</link>
        <pubDate>Sat, 19 Aug 2023 14:36:10 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Phthia</dc:creator>
        <guid isPermaLink="false">7800@/index.php?p=/discussions</guid>
        <description><![CDATA[Does anyone know where I could find a good limb counter for BM in Nexus?]]>
        </description>
    </item>
    <item>
        <title>Limb counter.</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/7406/limb-counter</link>
        <pubDate>Mon, 02 Nov 2020 07:20:50 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Caladbolg</dc:creator>
        <guid isPermaLink="false">7406@/index.php?p=/discussions</guid>
        <description><![CDATA[Anyone know where to get a bm Limb counter at for Mudlet? My old computer blew up about 5 years ago with all my old stuff on it.]]>
        </description>
    </item>
    <item>
        <title>Clods of Reddish Clay</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5794/clods-of-reddish-clay</link>
        <pubDate>Mon, 17 Jul 2017 03:24:42 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Ahiru</dc:creator>
        <guid isPermaLink="false">5794@/index.php?p=/discussions</guid>
        <description><![CDATA[I've been away for so long everything on my person disintegrated. I spent the last 12 hours scouring the Zaphar river for a clod of reddish clay for Murad but I have not been successful. The only things in the river are sticks and ferns and I even tried gathering clay using my gathering skill but it isn't accepted by Murad as they are lumps of red clay instead of his desired, "clods of reddish clay." I'm slowing going insane here. Has something changed since my absence? Or have I just been unlucky? ]]>
        </description>
    </item>
    <item>
        <title>Is it possible for blademasters to use shields?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/7357/is-it-possible-for-blademasters-to-use-shields</link>
        <pubDate>Wed, 23 Sep 2020 16:49:30 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Rique</dc:creator>
        <guid isPermaLink="false">7357@/index.php?p=/discussions</guid>
        <description><![CDATA[I’m currently making bucklers and I think It’d b nice if I could actually use one. They’re low end, but any extra protection would b good. Also is there a way to see what’s in my hands? b/c I try to wield something and it says my hands r full.]]>
        </description>
    </item>
    <item>
        <title>Best race and specialisation for Blademaster?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2547/best-race-and-specialisation-for-blademaster</link>
        <pubDate>Wed, 27 Aug 2014 07:54:03 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Razha</dc:creator>
        <guid isPermaLink="false">2547@/index.php?p=/discussions</guid>
        <description><![CDATA[Title says it all, weigh in?<p></p>]]>
        </description>
    </item>
    <item>
        <title>Current Limb Counter</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/7103/current-limb-counter</link>
        <pubDate>Tue, 04 Feb 2020 20:12:48 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Emerhys</dc:creator>
        <guid isPermaLink="false">7103@/index.php?p=/discussions</guid>
        <description><![CDATA[Since it's my understanding some of the values change whenever they change skills... does anyone have a currently viable limb counter for Blademaster that is available?<br />]]>
        </description>
    </item>
    <item>
        <title>* Blademasters can now wear SCALEMAIL up from RINGMAIL (classleads#56)</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/7347/blademasters-can-now-wear-scalemail-up-from-ringmail-classleads-56</link>
        <pubDate>Wed, 16 Sep 2020 06:51:53 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Ada</dc:creator>
        <guid isPermaLink="false">7347@/index.php?p=/discussions</guid>
        <description><![CDATA[Hi! I've had a ringmail for a while and I stuck a rondel with an aeneaous paragon on it. While I can pry off the paragon, I couldn't figure out a way to get the rondel out of my ringmail. <br /><br />Are we expected to buy a new rondel for the scalemail or is there a way to switch that I have been missing? I wouldn't want to buy one of those morphing paragons for this because I don't really switch armours all that often.<br /><br /><div>Anyone know anything? Thanks!</div><div><br /></div><div>Edit: I've had an open issue about it in-game too but it has gone unanswered so far:</div><div>Issue #88635   Reported by: Ada<br />2020/09/01 11:08:54: <br />Hi! I read blademasters can wear scalemail now. But I already attached a rondel to my ringmail.<br />Would it be possible to upgrade it to a scalemail or maybe detach the rondel from it?<br /></div>]]>
        </description>
    </item>
    <item>
        <title>Break Points</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/7208/break-points</link>
        <pubDate>Tue, 05 May 2020 11:47:56 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Sohmnus</dc:creator>
        <guid isPermaLink="false">7208@/index.php?p=/discussions</guid>
        <description><![CDATA[I've been looking at a few different limb counters, and in one I noticed there was a trigger that would change the breakpoints depending on the max health of a target from using assess on them, and in another(more recent one), I noticed there is nothing there to account for the max health. Is max health not accounted for in breakpoints?]]>
        </description>
    </item>
    <item>
        <title>Blademaster Combat</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/7095/blademaster-combat</link>
        <pubDate>Wed, 29 Jan 2020 05:36:41 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Towser</dc:creator>
        <guid isPermaLink="false">7095@/index.php?p=/discussions</guid>
        <description><![CDATA[Noticed not alot of threads happening in here for months now so<br /><br />Has anything changed with BM combat wise, is it possible to win duels, be useful in group fights, I have read through Atalkez's thread about BM combat, is that all still true or out of date at this stage?<br /><br />Are Artefacts needed to be good, if so what beyond bands would work well for a BM?<br /><br />Hoping it is somewhat possible to be good at combat and be BM because i like the sound of the class rp wise.]]>
        </description>
    </item>
    <item>
        <title>Striking using alias&#39;</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/6840/striking-using-alias-039</link>
        <pubDate>Sun, 09 Jun 2019 03:52:57 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Riknov</dc:creator>
        <guid isPermaLink="false">6840@/index.php?p=/discussions</guid>
        <description><![CDATA[Hey all.  Using mudrammer on my iPad, can't seem to get my strikes to function without typing out the name.<br /><br />Using system side aliases isn't working either. <br /><br />Halp]]>
        </description>
    </item>
    <item>
        <title>Bm combat</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/6244/bm-combat</link>
        <pubDate>Sun, 25 Feb 2018 07:32:28 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Renvore</dc:creator>
        <guid isPermaLink="false">6244@/index.php?p=/discussions</guid>
        <description><![CDATA[Keeping  this short, i'm on my phone. Should these combos get someone down?  legslash left/strike knees/infuse fire lsr same but right with ice ]]>
        </description>
    </item>
    <item>
        <title>Making Bashing Sufferable...?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5864/making-bashing-sufferable</link>
        <pubDate>Wed, 30 Aug 2017 17:28:23 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Sherendiel</dc:creator>
        <guid isPermaLink="false">5864@/index.php?p=/discussions</guid>
        <description><![CDATA[So, anyone have any ideas about race/stats/trait combo and, then, artefact investments that could make bashing to Dragon as a BM sufferable? It can be annoying that you have to run from stacks of 3, or even 2 sometimes, low enemies to survive. It really feels bad, so I was hoping there are some suggestions to make it better? SoA armour effect? Higher band? Full Con spec? It's a nightmare... <img src="https://localforums.achaea.com/resources/emoji/bawling.png" title=":bawling:" alt=":bawling:" height="20" /><br /><br />]]>
        </description>
    </item>
    <item>
        <title>Artefacts for Bashing/PvP</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5613/artefacts-for-bashing-pvp</link>
        <pubDate>Sun, 23 Apr 2017 19:58:42 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Riknov</dc:creator>
        <guid isPermaLink="false">5613@/index.php?p=/discussions</guid>
        <description><![CDATA[Hello everyone!<br /><br />I know BM isn't the best bashing class out there (come on shin trance, work on denizens!) But I love the style of the class for RP reasons. So!<br /><br />If I theoretically had 1530cr and no artefacts (and in this theory have already tri-trans class skills).... What artefacts should I get??]]>
        </description>
    </item>
    <item>
        <title>Blademasters OP?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5580/blademasters-op</link>
        <pubDate>Tue, 11 Apr 2017 18:31:46 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Taryius</dc:creator>
        <guid isPermaLink="false">5580@/index.php?p=/discussions</guid>
        <description><![CDATA[This past while I've seen a lot of complaints on blademasters, and the recent classleads seem to be calling for a lot of nerfs.<br /><br />So I thought I'd ask, what are your guy's opinions on blademasters right now? Too strong, too reliable, too rng?<br /><br />Discuss ]]>
        </description>
    </item>
    <item>
        <title>Blademaster combat</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5529/blademaster-combat</link>
        <pubDate>Mon, 27 Mar 2017 14:14:44 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Eureka</dc:creator>
        <guid isPermaLink="false">5529@/index.php?p=/discussions</guid>
        <description><![CDATA[Looking to learn blademaster fighting. What aliases should I use, and how do I set it up for quicker combat? Any tips on how to fight? Much appreciated. ]]>
        </description>
    </item>
    <item>
        <title>Blademaster Traits and Stats</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5516/blademaster-traits-and-stats</link>
        <pubDate>Thu, 23 Mar 2017 16:07:31 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Eladrian</dc:creator>
        <guid isPermaLink="false">5516@/index.php?p=/discussions</guid>
        <description><![CDATA[Hi guys.<br /><br />I'm a new player and I was wondering which Blademaster traits and stat set-up would be most advantageous for a mhun. I would like to get into combat eventually if I stick with the game, but at first, I am definitely gonna need to bash, obviously.<br /><br />Thanks in advance for any advice!]]>
        </description>
    </item>
    <item>
        <title>BM Basics</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5443/bm-basics</link>
        <pubDate>Wed, 22 Feb 2017 21:47:29 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Dracul</dc:creator>
        <guid isPermaLink="false">5443@/index.php?p=/discussions</guid>
        <description><![CDATA[So, I'm having trouble with everything to do outside of a slash/strike brokenstar setup.<br /><br />I get the basics of prepping for a two leg with pre-slash, torso pre-slash, and also multilimb impaleslash before twists.<br /><br />What I don't get are the little things.  Should I be infusing before every strike? What type of strike rotation should I be using in a general fight, is there any affliction I want stuck on an opponent when I'm just going for brokenstar kills and not locks? When should I be using the vast array of Shindo abilities I haven't even touched while prepping for bstar?<br /><br />Can someone just throw a list out of small, simple basics that a BM should be taking advantage of in the lowest level of combat?]]>
        </description>
    </item>
    <item>
        <title>Bleeding</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5044/bleeding</link>
        <pubDate>Tue, 13 Sep 2016 23:40:18 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Armali</dc:creator>
        <guid isPermaLink="false">5044@/index.php?p=/discussions</guid>
        <description><![CDATA[Some bleed research I did that I thought might be useful, provoked mostly by, 'do robes hard counter BM'. Thanks to <a href="https://localforums.achaea.com/index.php?p=/profile/Tydas" rel="nofollow">@Tydas</a> and <a href="https://localforums.achaea.com/index.php?p=/profile/Calira" rel="nofollow">@Calira</a>.<br /><br /><br /><br />BLEED AMOUNTS<br />---<br /><br />Impale - 39<br />Impale tick - 54<br /><br />Impaleslash - 48<br /><br />Twist - 275<br />Twist (damaged) - 375<br />Twist (mangled) - 480<br /><br />Brokenstar threshold is 700 bleed.<br /><br />(the thing I'm not sure about is whether or not impale bleed scales based off of strength. <a href="https://localforums.achaea.com/index.php?p=/profile/Tydas" rel="nofollow">@Tydas</a>, my tester, had 13 str, so you can take that as an average or as a floor and assume more for the average)<br /><br /><br /><br />COMMON EXECUTION SCENARIOS<br />---<br /><br />NO PRE-IMPALESLASH, TWO TWISTS (ex. straight two leg execution)<br />Two impale ticks, impaleslash, twist x 2 = 706 bleed (+39 bleed if you get a second impale, +314 if you get one more twist, but they'll also let them stand and possibly escape)<br /><br />NO PRE-IMPALESLASH, TWO TWISTS + IMPALE (ex. arm + leg execution, target applies to arms)<br />impaleslash, two impale ticks, twist x 2, impale = 745 bleed (+275 if you get one more twist, but they'll be able to stand)<br /><br />PRE-IMPALESLASH, FOUR TWISTS (ex. pre-impaleslash into two leg execution)<br />Impaleslash, impale, two impale ticks, twist x 4 = 1295 bleed (+39 bleed if you get a second impale, +314 if you get one more twist, but they'll also let them stand and possibly escape)<br /><br />NO PRE-IMPALESLASH, TWO TWISTS + IMPALE, DAMAGED TORSO (ex. head + torso + leg execution, target applies to head)<br />impaleslash, two impale ticks, twist x 2, impale = 945 bleed (+375 if you get one more twist, but they'll be able to stand)<br /><br />PRE-IMPALESLASH, FOUR TWISTS, DAMAGED TORSO (ex. pre-break torso, pre-impaleslash into two leg execution)<br />Impaleslash, impale, two impale ticks, twist x 4 = 1695 bleed (+39 bleed if you get a second impale, +314 if you get one more twist, but they'll also let them stand and possibly escape)<br /><br /><br /><br />CLOTTING<br />---<br /><br />Clot cost with impaleslash was base + 1/30th max mana, where base was 80 before trans Survival and 60 for.  On your average opponent, clotting costs average out to ~4.4% max mana (the scaling component is always 3.33%, and the static component can be from 1.5% [4k mana, an unartied scrub in con spec at 85] to 0.6% [10k mana, Jhui in dragon], realistically), which is 22 clots and change, or 440 bleed. This number can increase by 20 - 80% depending on sip priorities, and can go up by another 50% if they have robes.<br /><br /><br /><br />OTHER OBSERVATIONS<br />---<br /><br />I have a nagging feeling something's not right here, since the bleed numbers don't seem to quite correspond with what I've seen in the field (I've only had a pre-impaleslash two leg break into 4 twists fail once, and the second time I tried it out on the same opponent it didn't). If anyone else has input, please, share!]]>
        </description>
    </item>
    <item>
        <title>Strength Blademaster</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5025/strength-blademaster</link>
        <pubDate>Wed, 31 Aug 2016 23:08:38 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Ezikio</dc:creator>
        <guid isPermaLink="false">5025@/index.php?p=/discussions</guid>
        <description><![CDATA[Im currently a con-spec Bm(16con) as I'm only level 57 for hunting purposes. I read that con is a good way to go due to tankiness and hunting but my question is, is strength blademaster viable? I'd probably be a glass cannon since bms don't seem to have many defences other than ringmail and shindo. I'm not too far into shindo yet so I'm not sure how much of a advantage it brings. Is str Bm more of a late game thing where id be getting con + str artifacts to bump my damage up? Right now I'm trans twoarts, feet in striking, shin trance in shindo and clotting in survival. Also was wondering if anyone had an updated Bm counter or how I might start my own?]]>
        </description>
    </item>
    <item>
        <title>Traits</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2743/traits</link>
        <pubDate>Thu, 06 Nov 2014 00:51:42 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Jakarana</dc:creator>
        <guid isPermaLink="false">2743@/index.php?p=/discussions</guid>
        <description><![CDATA[Title should make it obvious:<br />Which traits are best for a Blademaster? Which ones are equal/optional/situational? And which ones should you downright avoid?<br /><br />Obviously nimble is a must-have since that's 10% more damage/actions for only 5% more damage received, and something about expert diagnoser but I'm too new to know what that actually does for me.<br />Stats do little for a Blademaster so the only one to get would be Constitution, if that.<br />Hows the dodge trait? I know its useless against denizens, but as a Raja it makes me curious about what it works against, and how often.<br />Worst comes to worst one of the crit traits are okay, right?<br /><br />Finally for someone not going into tailoring/jewcrafting, and not planning on being a sailor/drunkard, what Minors would you suggest?]]>
        </description>
    </item>
    <item>
        <title>Blademaster combat</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/3755/blademaster-combat</link>
        <pubDate>Fri, 12 Jun 2015 07:19:20 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Atalkez</dc:creator>
        <guid isPermaLink="false">3755@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>So there are obviously threads in this section posing questions and getting answers for various situations. I wrote up a synopsis of how a Blademaster can kill and wanted to post it here for future people to be able to read should they need it! If you want to add anything, or tell me I'm wrong and correct me, please feel free to do so!</p><p>Thanks</p><p></p><p>&#13;
</p><p>Blademasters</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>As a Blademaster, your main&#13;
goal is to kill through stacking bleeding which allows you to&#13;
BrokenStar your enemy. To BrokenStar, your enemy has to have a&#13;
minimum of 600 bleeding. There are several ways to do this, and also&#13;
some techniques that do not require any bleeding prep at all. Below&#13;
will be a synopsis of these strategies.</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>-------------------------------------------------------Stances------------------------------------------------------</p><p>&#13;
</p><p>We have several stances at&#13;
our disposal. We have Doya, Thyr, Mir, Arash, Sanya (in order you get&#13;
them in TwoArts). Doya is a slow stance that does increased limb&#13;
damage, better accuracy for a speed reduction. Thyr is the fastest&#13;
stance, with reduced limb damage. Mir is the slowest stance, with&#13;
greatly increased defense but with the limb damage of  Unstanced.&#13;
Arash is slower than Thyr but faster than Sanya, but does tremendous&#13;
damage. Unfortunately, your damage taken also increases tremendously&#13;
and this stance should be used only when you are sure you are capable&#13;
of surviving shortly after. Arash gives the highest limb damage per&#13;
hit. Sanya has increased Shin generation, increased offense and&#13;
unchanged defense. &#13;
</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>Primarily in 1v1 or group&#13;
situations, you will want to use Thyr/Sanya/Mir/Arash/Doya in terms&#13;
of importance. Obviously this will change depending on the situation&#13;
you find yourself in.</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>-----------------------------------------------------Kill&#13;
Methods-------------------------------------------------</p><p>&#13;
</p><p>Firstly, you have to be able&#13;
to stick Impaleslash on your opponent in order to get any of the&#13;
bleeding levels you want. Impaleslash makes clotting use more mana&#13;
thereby making it less effective overall.</p><p>&#13;
</p><p>The next few strategies will&#13;
be with pre-impaleslash. To do this, you have a few options: You can&#13;
pommelstrike/strike knees on your opponent using a long balance. You&#13;
can use paralysis stacking (pommelstrike/strike neck 3 times with&#13;
lvl3 band, 4 times with lvl0 band unhindered) which allows you to&#13;
beat herb balance. If they are paralysed you can impale. When you&#13;
impale, you are guaranteed a balance of action before they writhe (IE&#13;
Impaleslash, bladetwist). You can also do this with voidfist and&#13;
pommelstrike/strike neck. When your opponent shields, you can&#13;
raze/strike knees and you will get balance before they do thereby&#13;
allowing you to impale as well. Figure out some other methods on your&#13;
own, there are lots of options!</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>-----------------------------------------Pre&#13;
Impaleslash – Two legs broken------------------------------------</p><p>&#13;
</p><p>First, you have to prep both&#13;
of the legs by legslashing on alternate sides. Left/Right into a&#13;
“prep” which allows you to slash on either side and break both&#13;
legs. You will need to practice this more than anything else, as&#13;
breaking limbs simultaneously is absolutely required on anyone who&#13;
knows how to fight a Blademaster. To bypass parry you can use the&#13;
paralysis stacking as detailed before, or you can use your Striking&#13;
ability Airfist. Airfist gives about a 50% chance of bypassing parry,&#13;
but 100% against Monk guarding.</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>When you legslash/strike&#13;
knees to break both legs. You will impale, and you will get the time&#13;
to bladetwist 4 times (assuming you don't make any mistakes). This&#13;
usually equates to ~700-800 bleeding depending on your opponent. They&#13;
will writhe, and you will get balance to BrokenStar immediately&#13;
before they stand. This is the easiest kill method, but also the one&#13;
that works less and less as you get into more advanced fights.</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>-----------------------------------------------Two&#13;
Legs, Torso-----------------------------------------------------</p><p>&#13;
</p><p>As before, you'll prep both&#13;
legs for the break. Also, in this method you will be prepping their&#13;
torso. You can do this by centreslash, or by compassslash. You will&#13;
want to slash to break torso, then slash to break legs/prone&#13;
immediately after. With a broken Torso, each bladetwist does an&#13;
increased amount of bleeding. You'll want to impale and on balance&#13;
Impaleslash. You will have time/balance to bladetwist twice more&#13;
after this. They will writhe off, and you can then re-impale or&#13;
Brokenstar depending on their bleeding. I usually recommend impaling&#13;
once more and twisting, just to try to make sure. When they writhe&#13;
they will stand and can then leave the room, so choose carefully.&#13;
This method is a bleeding burst that usually outstrips your enemies&#13;
attempt to clot.</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>-----------------------------------------------Head,&#13;
Torso, Two Legs------------------------------------------</p><p>&#13;
</p><p>This is a slight variation&#13;
of the above. In this scenario you also prep their head and torso to&#13;
break in one slash. Most enemies will apply to their head when you&#13;
break torso/head. You can then break legs/prone and impale right as&#13;
they apply to their leg. In this method you have the same options as&#13;
above. Impale/Impaleslash/Bladetwistx2/(Impale or BrokenStar). What&#13;
this does is ensures that they do not have the salve balance to heal&#13;
their torso before you can break their legs.</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>------------------------------------------------------6&#13;
limb--------------------------------------------------------</p><p>&#13;
</p><p>This scenario is the hardest&#13;
to execute correctly, as your enemies will have many options and&#13;
times to get away from you. Here we will prep both legs, head/torso,&#13;
and both arms. You will want to break Head/Torso then Arms, then&#13;
Legs. Depending on your speed (band), you can force them to apply to&#13;
arms before you break legs, which gives you time for an extra&#13;
bladetwist after your impale – or you can break legs immediately&#13;
after arms, whereby they do not apply to arms but immediately to legs&#13;
after their head. This sequence gives you the option of locking, or&#13;
brokenstar due to the broken arms. Most enemies will not stand around&#13;
long enough to allow this, but you can use some breaks as decoys&#13;
(break arms randomly, let them leave and come back to break&#13;
head/torso&gt;leg/leg, etc).</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>------------------------------------------------------Damage---------------------------------------------------------</p><p>&#13;
</p><p>In this scenario we will be&#13;
using more Fists, and switching stances. You will want to prep both&#13;
legs for break, in whatever stance you are comfortable with. At this&#13;
point, you will want to run away and switch your stance to Arash. We&#13;
run away for two reasons: Give the impression that you were worried,&#13;
and they do not know you switched stance. When you go back, you will&#13;
want to Flamefist your enemy. Flamefist negates rebounding, and makes&#13;
it so that you can string attacks without worrying about hitting it&#13;
for a time. Here we will break legs.</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>Now, after we break legs, we&#13;
want to immediately begin balanceslash/strike sternum. This is the&#13;
highest damage attack that Blademaster has in a PK setting. While&#13;
your enemy is prone, Arash cannot miss. With a double leg break you&#13;
will either get 4(lvl 0 band) or 5(lvl 3 band) hits will prone. With&#13;
that you can do balance/sternum 3x, and Multislash as your finisher.&#13;
Now, you have two options to increase your chances of landing this&#13;
kill – your infuses.</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>Infusing ice will hit the&#13;
enemy with shivering&gt;frozen&gt;disrupt. Using this in conjunction&#13;
with your leg break, you can throw off salve timing by them applying&#13;
caloric. Also, using Ice infuses turns your damage into Ice, which&#13;
there are few ways to mitigate.</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>Infusing fire will set the&#13;
enemy ablaze. Everytime your fire infuse hits after they are&#13;
emblazed, you get a small damage hit from burning them. &#13;
</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>Usually, the Ice setup works&#13;
a bit better than the Fire setup, as there are more resistances to&#13;
Fire damage than Ice damage. &#13;
</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>You can also engage after&#13;
your multislash, so that if they do survive and stand up and try to&#13;
run, they will also get hit by engage.</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>---------------------------------------------------Locking------------------------------------------------------------</p><p>&#13;
</p><p>You have a few options for&#13;
Locking. Primarily you can prep both legs, prep both arms, break&#13;
legs, break arms so that they will cure both legs and stand before&#13;
even applying to arms. This is 9s-10s of time that you can stack&#13;
afflictions. Pommelstrike/strike is your fastest way of afflicting.&#13;
Hypochondria is currently the only way that a Blademaster can give&#13;
Impatience to seal a lock, therefore you need to afflict that first&#13;
and ensure that you stick it. Impatience, Weariness, Anorexia,&#13;
Slickness, Asthma (paralysis/prone) are the afflictions that you need&#13;
to be sticking.</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>Another method is stacking&#13;
using pommelstrikes. This is more difficult as most classes can&#13;
hinder you enough. However if you unhindered enough ever 4th&#13;
pommelstrike (lvl0 band) or every 3rd (lvl3 band)&#13;
affliction beats herb balance. Meaning you can do neck, neck, neck,&#13;
asthma – and your asthma affliction immediately follows a paralysis&#13;
cure. Meaning you can then hit paralysis again and now you have&#13;
“stuck” asthma. &#13;
</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>Another option is through&#13;
Voidfist. Voidfist has a chance of making an eaten herb have no&#13;
effect. Through this you can stack quickly because they are unable to&#13;
cure anything. Given enough afflictions and time, you can lock them.</p><p>&#13;
</p><p><br /></p><p>&#13;
</p><p>Blademaster has a lot of&#13;
options and avenues to setup kill strategies. Work on your own&#13;
methods and see what you can come up with!</p><p>&#13;
</p>]]>
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        <title>Two Arts Limb Damage</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/4639/two-arts-limb-damage</link>
        <pubDate>Wed, 13 Apr 2016 20:47:59 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Aesh</dc:creator>
        <guid isPermaLink="false">4639@/index.php?p=/discussions</guid>
        <description><![CDATA[Do all the sword abilities in twoarts do varying degrees of limb damage, not taking stance into consideration?<br /><br />Would a compassslash deal out more limb damage than a targeted drawslash?<br /><br />I'm aware that centre/arm/legslash does a lesser amount of damage to the secondary target. Just curious about the rest.]]>
        </description>
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        <title>Bashing Changes - Classlead Request</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/4317/bashing-changes-classlead-request</link>
        <pubDate>Mon, 21 Dec 2015 20:59:50 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Nylian</dc:creator>
        <guid isPermaLink="false">4317@/index.php?p=/discussions</guid>
        <description><![CDATA[<div>to review in-game<br />classlead show 91<br /><br />to agree<br />classlead 91 endorse &lt;reason&gt;<br /><br />to disagree:<br />classlead 91 censure &lt;reason&gt;<br /><br /></div><br />-------------------------------------------------------------------------------<br />Submitted by: You            Status      : Submitted<br />Skill       : TwoArts        Ability     : Mir<br />-------------------------------------------------------------------------------<br />Problem:<br />I believe the root of the blademaster bashing problem is Mir. It doesn't have a <br />high enough defense against denizens to make bashing against more difficult <br />denizens viable.<br />-------------------------------------------------------------------------------<br />Solution #1:<br />Increase the amount of defense provided by Mir. Increasing the basic defense <br />capabilities of Mir against denizens would bring Blademaster more in line with <br />other classes.  I do not know the numbers required to balance attack speed <br />versus defense, but a decrease in attack speed in favor of increased defense <br />would be welcome to the class.  After extensive testing, and measuring xp/min in <br />the 90's, I have found that Blademaster performs at roughly half the <br />effectiveness of Runewarden in it's best case scenario - Fast clear times on <br />weaker denizens.<br />Solution #2:<br />Solution #3:<br />-------------------------------------------------------------------------------<br />]]>
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        <title>Blademaster Limb Counter</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/3877/blademaster-limb-counter</link>
        <pubDate>Sun, 19 Jul 2015 07:23:06 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Dochitha</dc:creator>
        <guid isPermaLink="false">3877@/index.php?p=/discussions</guid>
        <description><![CDATA[Hi all, is there are good limbcounter for BMs that's...free? <br /><br />Well I don't mind paying too actually...]]>
        </description>
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        <title>Basic Combat</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/3073/basic-combat</link>
        <pubDate>Sun, 18 Jan 2015 21:11:20 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Katsuragi</dc:creator>
        <guid isPermaLink="false">3073@/index.php?p=/discussions</guid>
        <description><![CDATA[I've been considering getting into combat here, and only a long learning session between me and Kavaya stands between me and transcendant TwoArts. <br /><br />So what should I work on next? I'm reasonably sure there was another post here that said transing Twoarts was a good first step. What would be a good next step?<br /><br />I'm up to Alleviate in Striking and...that's about it! I've been sacrificing lessons on the altar of TwoArts up until now.<br />]]>
        </description>
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        <title>BM  Bands</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2948/bm-bands</link>
        <pubDate>Sat, 27 Dec 2014 21:29:11 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Beorji</dc:creator>
        <guid isPermaLink="false">2948@/index.php?p=/discussions</guid>
        <description><![CDATA[I currently have a level 2 band. Is there a real need or point to getting the level 3 band? I'm never really focused on damage and speed doesn't seem to be an issue. I'm just wondering if credits would be better spent elsewhere.<br /><br />As far as combat arties I currently have:<br />Lvl 2 band<br />Lvl 2 sip ring<br />Lvl 1 regen ring<br />Wings]]>
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        <title>Blademaster Buff/nerf Discussion.</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2731/blademaster-buff-nerf-discussion</link>
        <pubDate>Fri, 31 Oct 2014 05:02:46 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Caladbolg</dc:creator>
        <guid isPermaLink="false">2731@/index.php?p=/discussions</guid>
        <description><![CDATA[This Discussion is for reasonable buff/nerfs that the class needs, or ideas that change other abilities or a need for new abilities<br /><br />Also please keep in mind, that everyone thinks differently and instead of saying something along the lines of "LOL UR RETARDED" Instead explain our reasoning with said person of why something is a bad idea. Because let's be honest, I don't think anyone 100% understands every single ability in the game. or how it directly/indirectly effects the games balance.<br /><br />I'll start off with, Shin Phoniex is kinda overpowered. The reason I say this (while I may be incorrect) I'm pretty sure the -only- way to stop it is to prone, with that being said it's not easy for many affliction classes to prone without losing major affliction stacks, which can easily prevent the blademaster from getting locked, While yes 75 Shin is a high amount of shin. I feel the shin amount is in the right area. I suggest making Shin Phoenix have a cooldown of a few minutes (I'm thinking two?) to prevent the Blademaster from just reaquiring shin and laughing in the face of afflictions.<br /><br />And Blademaster Accuracy I feel needs to be buffed, I believe that Thyr stances accuracy bonus should be increased slightly to compensate for this fact. while I understand I shouldn't be able to hit a dex serpent with weaving and mounted with the limb's resetting at 3 minutes it's extremely possible to have legs set before you are able to prep for another one.<br />]]>
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        <title>Blademaster limb counter</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/1772/blademaster-limb-counter</link>
        <pubDate>Sat, 14 Dec 2013 01:46:41 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Kuy</dc:creator>
        <guid isPermaLink="false">1772@/index.php?p=/discussions</guid>
        <description><![CDATA[OH DEAR GOD THIS IS FRUSTRATING.<div><br /></div><div>So, I've been fiddling around with Dorn's blademaster limb counter.  I have absolutely no idea what's going on, but it seems like the stances are off. <img src="https://localforums.achaea.com/resources/emoji/frowning.png" title=":(" alt=":(" height="20" /></div><div><br /></div><div>It seems like it's decently accurate when I'm in Sanya, but that's about it.  So, question time:</div><div><br /></div><div>1.  Has anyone else had a problem with this limb counter recently?  If so, how did you fix it?</div><div><br /></div><div>2.  Is there a more up-to-date limb counter for BMs available, or is it a matter of bucking up and fixing it myself?</div><div><br /></div><div>3.  How does each stance affect the amount of limb damage your strikes inflict?  For example, while the ABs for Sanya and Mir don't mention affecting the strength of limb attacks, it takes an extra hit to break a limb while in Mir when compared to Sanya.</div><div><br /></div><div>Do note, I'm not trying to say Dorn's done a bad job, especially since he's made this thing free to the public.  The version I have, however, is from a forum post from last year, so it's pretty reasonable to think some things have changed since then, heh.</div>]]>
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        <title>BM Limb Counter - Manda</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2539/bm-limb-counter-manda</link>
        <pubDate>Sun, 24 Aug 2014 08:21:09 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Ernam</dc:creator>
        <guid isPermaLink="false">2539@/index.php?p=/discussions</guid>
        <description><![CDATA[<p><br />Made this thread last week, but it's bugged.  (from <a href="http://forums.achaea.com/discussion/2512/bm-limb-counter-manda#latest)" rel="nofollow">http://forums.achaea.com/discussion/2512/bm-limb-counter-manda#latest)</a></p><p><br /></p><blockquote><div><a rel="nofollow" href="http://forums.achaea.com/profile/Ernam">Ernam</a> said:</div><div><p>Despite some claims that it wasn't possible, and with the help of a lonnnng list of people, <b>the blademaster (and several other) limb damage equations have been solved</b>.</p><p>In conjunction with this, I noticed something: There were currently no high-quality (publicly available) limb counters available, particularly for Blademaster.</p><p>Thanks to a brief stint of "free time" lately, I decided to spend some time building a limb damage tracking system.</p><p>The design goals of the system were... not exactly modest:</p><ul><li>Only use the game's <b>actual limb damage equations</b> (no guestimates, no magic numbers, no thumbrules)</li><li>Support all classes, all stances, all artefacts, all weapon types, skill levels, etc.<br /></li><li>Tracks multiple targets at a time, and also tracks limb damage reset time of each of their limbs.</li><li>To the most accurate extent possible, track limb damage from third parties and rebounding.</li><li>Customizable display and GUI options (auto-hiding of GUI, SVO prompt tags, prep warnings, etc)</li><li>Fully functional API and boolean "prepped" functions.</li><li>Include parry tracking and parry strategy detection<br /></li><li>Full in-Mudlet help / config interface (<a rel="nofollow" href="https://www.dropbox.com/s/fd1sw7597w08q5g/Screenshot%202014-08-19%2000.19.33.png?dl=0">example</a>)</li><li>Work seamlessly with Godzilla (for those using it)</li><li>A host of other stuff<br /></li></ul><p>As of yet all design goals have been met, with one exception.  As of now, the system is fully functional with most classes that use limb damage - however - I have not been able to completely test it with a few major classes.  I am releasing the project to Blademasters first, which has been thoroughly tested by multiple people, and has been proven accurate to a single hitpoint, from 500-~11,000hp, with all bands, stances, and so on.<br /><br />One other thing I'm proud to present is a <i>very</i> useful <b><i>real-time "prep path" algorithm</i></b> for Blademasters (<a rel="nofollow" href="https://www.dropbox.com/s/qkn42brqap0axke/Screenshot%202014-08-19%2000.13.46.png?dl=0">screenshot</a>), which outputs the most efficient route to putting limb pairs into double break range (yes, respecting main and off-slash damage, specifically).  The path is updated every single time your target receives limb damage, or whenever you change stance, change target, etc.  The algorithm also (optionally) respects your target's parry strategy, and will find a route with their strategy taken into account.<br /><br />For the full list of features (there are quite a few more) as well as some combat log demos (coming very soon), <a rel="nofollow" href="http://tonykaze.wix.com/godzilla#!manda/cut9">please see the Manda website</a>.<br /><br />I'll follow up with a few combat logs to demonstrate the system in action.  I also expect the Knight release (all three) to be released in the next several days, followed closely by all other classes within the next several weeks.  Staggering the releases will help me contend with minor bug fixes quickly, as they present themselves, and will give me enough time to help people get the system set up and incorporated into their own combat styles and/or systems.<br /><br />I'd also like to make a big thank you to a long list of people who helped with the limb damage testing, as well as coding, of the project.  Big shout-outs to <a href="https://localforums.achaea.com/index.php?p=/profile/Seragorn" rel="nofollow">@Seragorn</a>, <a href="https://localforums.achaea.com/index.php?p=/profile/Isaiah" rel="nofollow">@Isaiah</a>, and <a href="https://localforums.achaea.com/index.php?p=/profile/Vadimuses" rel="nofollow">@Vadimuses</a> for either direct or indirect help, as well as to the two-three dozen individuals who let me hit them for hours to develop and test the various equations (<a href="https://localforums.achaea.com/index.php?p=/profile/Aelios" rel="nofollow">@Aelios</a>, <a href="https://localforums.achaea.com/index.php?p=/profile/Linus" rel="nofollow">@Linus</a>, <a href="https://localforums.achaea.com/index.php?p=/profile/Qara" rel="nofollow">@Qara</a>, <a href="https://localforums.achaea.com/index.php?p=/profile/Iskla" rel="nofollow">@Iskla</a>, <a href="https://localforums.achaea.com/index.php?p=/profile/Reonna" rel="nofollow">@Reonna</a>, <a href="https://localforums.achaea.com/index.php?p=/profile/Goggo" rel="nofollow">@Goggo</a> being some of the big ones!).  Also props to <a href="https://localforums.achaea.com/index.php?p=/profile/Dorn" rel="nofollow">@Dorn</a> whom I've never actually met, but whose GUI was used as a starting point for Manda's.<br /><br /><br />To those already using the system, thanks for your support and participation, and have fun!</p><p><br /></p><p><br /><img alt="" src="https://us.v-cdn.net/5019940/uploads/editor/fh/vxl5rj7kh0dl.png" title="Image: https://us.v-cdn.net/5019940/uploads/editor/fh/vxl5rj7kh0dl.png" /><br /></p><div><br /></div><p></p><p></p></div></blockquote>]]>
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        <title>Is Burst viable for bashing?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2563/is-burst-viable-for-bashing</link>
        <pubDate>Mon, 01 Sep 2014 06:16:48 +0000</pubDate>
        <category>Blademaster</category>
        <dc:creator>Razha</dc:creator>
        <guid isPermaLink="false">2563@/index.php?p=/discussions</guid>
        <description><![CDATA[Assuming an int based build instead of strength. Also is int bm viable at all for pvp like monk is?]]>
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