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        <title>Jester — Achaea&#039;s Forums</title>
        <link>https://localforums.achaea.com/index.php?p=/</link>
        <pubDate>Wed, 08 Apr 2026 06:16:19 +0000</pubDate>
        <language>en</language>
            <description>Jester — Achaea's Forums</description>
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    <item>
        <title>Juggling</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/7292/juggling</link>
        <pubDate>Sun, 19 Jul 2020 10:33:06 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Schala</dc:creator>
        <guid isPermaLink="false">7292@/index.php?p=/discussions</guid>
        <description><![CDATA[Hello! I'm interested in jester combat, and yes I've already been warned about it so let's just skip the bit where I'm told to play any other class. I just have questions about how juggling works. From what I can tell, juggling is going to be my main issue, namely envenoming my weapons right because adding them one by one to my juggled items list is slow. Am I absolutely going to need a script for doing this? Or is there some way I could successfully be envenoming my weapons correctly without needing to store the ID of each axe,  then make something that checks which 3 are next in my inventory, and making sure it envenoms them all correctly? Because I have no idea how to do scripts like that.<br /><br />I'm a returning player, so if you need to use combat terminology I'll understand.]]>
        </description>
    </item>
    <item>
        <title>Classleads 2019 - September Edition</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/7003/classleads-2019-september-edition</link>
        <pubDate>Wed, 25 Sep 2019 23:59:42 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>[Deleted User]</dc:creator>
        <guid isPermaLink="false">7003@/index.php?p=/discussions</guid>
        <description><![CDATA[<div>Pranks - Liberate</div><div>Syntax:<br />LIBERATE TONGUE OF &lt;target&gt;<br /><br />Cooldown:<br />3.60 seconds of balance<br /><br />Details:<br />Once you've got a good idea of how someone's wagging their tongue, you can grab that beauty right out of their mouth(*). You'll need to get it just right though, so it'll take some observing.                        <br /><br />Once someone is afflicted with stuttering, each time they communicate(**) you'll get a better idea of what you need. Once you've observed enough(***), the rest is up to you!                            <br /><br />* Yes, they die. Tragic but what can you do.<br />** Any form of communication triggers this, as well as the puppet tickle ability. Laughter might not be the best medicine in this case.          <br />*** You'll need to observe four times to be able to liberate their tongue.                                         <br /></div><div>Pranks - Vent</div><div>Syntax:<br />VENT &lt;target&gt;<br /><br />Cooldown:<br />2.10 seconds of balance<br /><br />Details:<br />The humourless can sometimes just be too much. By venting your frustration upon them, tomorrow can be a brighter day!                  <br /><br />You'll slap the stupid into them and make them a stuttering fool, that you will.                            </div><div>Puppetry - Tonguetie</div><div>Syntax:<br />PUPPET TONGUETIE<br /><br />Extra Information:<br />Fashions:<br />Requires: 20<br />Used: 4<br /><br />Cooldown:<br />1.90 seconds of balance<br /><br />Details:<br />Twist and contort the tongue of your puppet, making them utterly tongue-tied! For as long as they remain tongue tied, they will be unable to cure the stuttering affliction by any means.<br /></div>Enjoy, Jesters. Doesn't seem like something you can feasibly pull off without a lock, but looks fun.<br /><br /><br />]]>
        </description>
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    <item>
        <title>Jester Combat Scripts</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/6604/jester-combat-scripts</link>
        <pubDate>Tue, 04 Dec 2018 18:29:56 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Drauko</dc:creator>
        <guid isPermaLink="false">6604@/index.php?p=/discussions</guid>
        <description><![CDATA[<img src="https://i.imgflip.com/2o5hjz.jpg" alt="" title="Image: https://i.imgflip.com/2o5hjz.jpg" /><br /><br />Looking for Jester scripts that may be useful for combat, other than 'quit class;agree']]>
        </description>
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        <title>Jester Artefacts</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5554/jester-artefacts</link>
        <pubDate>Tue, 04 Apr 2017 12:51:39 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Virgo</dc:creator>
        <guid isPermaLink="false">5554@/index.php?p=/discussions</guid>
        <description><![CDATA[Looking to get some artefacts, now that I'm tri-trans and trans survival. Right now I have 900, with 150 in vouchers, and 90 upgrade credits. So 1050 credits.<br /><br />Figured it could go here because I want a list of all I should get, in order, and it'd be useful for other new jesters. ]]>
        </description>
    </item>
    <item>
        <title>Jester Scripts and Tips?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5856/jester-scripts-and-tips</link>
        <pubDate>Wed, 23 Aug 2017 13:13:01 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Reynaldo</dc:creator>
        <guid isPermaLink="false">5856@/index.php?p=/discussions</guid>
        <description><![CDATA[Hey guys, I'm a returning player from way back('08 or so) and I'm hitting some walls getting back into combat. I was Monk for a long time and at some point must've changed class to Jester. Tri-Trans in that now but having difficulty finding fellow Jesters or resources for how they fight today. I could use a Mentor again but the game thinks 333 is a tad old for that.<br /><br />I downloaded SVOF for Mudlet and would like to get started working on scripts. I can learn quickly and have a little coding experience, I just need to know what direction to get started in.<br /><br />Thank you.]]>
        </description>
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        <title>Jester Combat logs?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2029/jester-combat-logs</link>
        <pubDate>Sat, 08 Mar 2014 22:55:08 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Neso</dc:creator>
        <guid isPermaLink="false">2029@/index.php?p=/discussions</guid>
        <description><![CDATA[Honestly, I'm new to the forums and I was interested in the jester class... Anyone got any combat logs?<br /><br /><br />ps. I have read about Bonko and Sobriquet not only have their logs been interesting but the way they have killed is hilarious.(Anymore? :&gt;)  <div><br /></div><div><br /></div><div>Many thanks,</div><div>Neso</div>]]>
        </description>
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        <title>Jester gen skills</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/4974/jester-gen-skills</link>
        <pubDate>Sat, 13 Aug 2016 02:42:28 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Gror</dc:creator>
        <guid isPermaLink="false">4974@/index.php?p=/discussions</guid>
        <description><![CDATA[Avoidance is great I'm sure, but how useful is weaponry? The help scroll says your weapon effectiveness is pranks plus 10% of the lower, so is 10% more weapon effectiveness 10% more attack and speed? Or something else?<br /><br />Also, is riding even useful for jester? I can gallop with giraffe and acrobatic moves get me over walls and such, and I hear riding reduces some benefit from acrobatics, too?<br /><br />Anything I'm missing? ]]>
        </description>
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    <item>
        <title>Some Jester Questions</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/4781/some-jester-questions</link>
        <pubDate>Sun, 05 Jun 2016 12:55:32 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Kurdock</dc:creator>
        <guid isPermaLink="false">4781@/index.php?p=/discussions</guid>
        <description><![CDATA[So today I changed my class to Jester. I was drawn to it because of how it's said to be a class that requires a lot of creativity. I enjoy experimenting and testing out things, so I decided Jester was the way to go. Anyway, I have a couple of questions.<br /><br />- How good is an unartied jester? I don't have money to spend on artefacts, so its highly unlikely I'll get any. Also, I want to get involved in competitive PvP, so would this be easy to achieve without spending $$$?<br /><br />- How should I distribute my lessons? I am already converting the credits I gain from levelling up into lessons. Right now I have Chariot in Tarot and Juggling in Pranks. I want to have some lessons to spend on Puppetry as well because its a very intriguing skill.<br /><br />- Would it be plausible for Jester to play a more offensive role in group combat? While we have a big arsenal of supportive abilities, are stuff like Death tarot/Jack in the box recommended to be used in group combat?<br /><br />- As an unartied player unlikely to get tri trans, what would be the best kill strategy to go for in 1v1s?<br /><br />- What stats are most important for a Jester? I currently play a Rajamala Enforcer, and the extra Constitution helps bashing a lot, but as I said I'm more interested in PK and raids and stuff.<br /><br />- What Tarot abilities should I be using more often? Those cards are limited so I'd rather invest more on the more important cards.<br /><br />- If I ever get credits for winning a competition or something, what artefact should I buy?<br /><br />- Can someone show me a list of defenses I should have up as a Jester? Is it good to have acrobatics/juggling etc in exchange for the mana/endurance drains?<br /><br />Thanks for your help!<br />]]>
        </description>
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    <item>
        <title>Effective aliasing and keybinding</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/4965/effective-aliasing-and-keybinding</link>
        <pubDate>Mon, 08 Aug 2016 15:43:21 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Borran</dc:creator>
        <guid isPermaLink="false">4965@/index.php?p=/discussions</guid>
        <description><![CDATA[Hello, everyone.  First time Jester here. I've been trying to get started on building my aliases and keybindings to get started on combat learning and I have a few Jester-specific concepts I am having trouble addressing. <br /><br />1) How does one handle puppet swapping for group combat? I'm not sure if I should create a table to handle all the puppet numbers and their owners and then just have every reflex check wielded puppet, then swap to the targets, then use whatever ability.. What have you found works best?<br /><br />2) How do you handle your forced commands? Do you have a preferar alias and then hierophant, then a combo alias that orders then follows with whatevet, or do you have aliases specifically just to order? It seems it would be easier to do combos, but I know versatility is important for Jester.<br /><br />3) I want to avoid to being the annoying enemy that flies/runs/shields until my slow prep (puppet fashions) is complete. How do you minimize your time fashioning to keep combat enjoyable but still remain competitive?<br /><br />4) What are some beginner concepts for me  get down and what techniques should I avoid until I'm more experienced?<br /><br /><br />]]>
        </description>
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    <item>
        <title>Jester Combat</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2014/jester-combat</link>
        <pubDate>Tue, 04 Mar 2014 00:26:01 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Naah</dc:creator>
        <guid isPermaLink="false">2014@/index.php?p=/discussions</guid>
        <description><![CDATA[I'm going to attempt to do this on my phone. Wish me luck.

So I am going to assume that Jester combat is very linear, or only has three real options to kill. Now I could be totally wrong, I've never faced a Jester 1v1 and only seen logs. I've seen slowlock/JitB, Some aeon/mangle/death, and some troll illusions for a free kill with JitB. Could anyone expand on the necessities of Jester combat or being a good Jester? Artefacts essential, maybe an ideal icon, proper traits and specialization? Or is Jester a lot better suited to group combat? Is there anyway a Jester can lock someone or hinder them or trick a system into thinking they're locked? 

Anything from old Jester players to personal experience against them is welcome!]]>
        </description>
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        <title>Changing Jester from Prep to Momentum</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/4308/changing-jester-from-prep-to-momentum</link>
        <pubDate>Sat, 19 Dec 2015 10:02:54 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Ainly</dc:creator>
        <guid isPermaLink="false">4308@/index.php?p=/discussions</guid>
        <description><![CDATA[<div>Jester has long been disliked for its style of combat.  It's a prep class, but it's also the best hindering and best escaping class.  People often say that it's no fun to fight a jester because of either hangedman/fashion or run/fashion tactics.  I have often heard people try to suggest fixes to the class by recommending the removal of some of their ability to hinder (hangedman) or run (somersault).  But I think the spirit of what a jester is should have both elements of hinder and escape.  Therefore, what should change is actually that they are a prep class.  I believe jester should be a momentum class, and I have come up with an idea to combine Puppetry with Tarot to do just that.</div><div><br /></div><div>Puppetry will lose all its current abilities.  It's abilities will now depend on tarot cards that are attached to the puppet. There are 6 tiers.  At each tier, the jester reads the fortune of his target. This is accomplished by holding a tarot deck in front of his target and telling them to choose a card.  The card is then revealed and attached to the puppet, instilling it with new powers. Only one card from each tier can be attached to a puppet at a time. The only way to remove a card is to let the fashions fade so that the tier requirement is no longer met and then refashioning to try for a new card. I would also like to emphasize that fashions decay on a 1 to 1 basis for every second that the jester is not actively fashioning.  This means that a jester should only run when necessary, and will not be able to do so without losing progress made on his puppet.</div><div><br /></div><div>The timing to move from zero to tier 6 I will leave up to the experts, but for now I suggest each fashion always act as a truefashion and provide 2 fashions, and each second spent not fashioning decay 1 fashion. I tentatively recommend that it take 4 fashions to move from zero to tier 1 and 4 more for each tier beyond that. At current fashion speed of 1.6-1.7 with nimble it would take about 3.3 seconds to move from tier to tier and about 20 seconds to get to tier 6 unhindered.</div><div><br /></div><div>Tier 1 Fool, Priestess, Magician, Emperor</div><div>Tier 2 Lovers, Empress, Hermit</div><div>Tier 3 Tower, Hangedman, Hierophant</div><div>Tier 4 Justice, Creator, Wheel</div><div>Tier 5 Lust, Aeon, Star</div><div>Tier 6 Death, Moon, Devil</div><div><br /></div><div>The idea behind this theme is to create the effect that somehow the draw of the cards is unraveling the target's fate. To reinforce this, 2 cards provide a benefit to the jester's opponent, 1 punishes the jester for running, 1 takes fashions from the puppet, and 1 has a chance to either give or take fashions from the puppet.</div><div><br /></div><div><br /></div><div>Tier 1 (4 fashions) 2 balances</div><div>Fool - Creates a passive single affliction transfer from the jester to the puppet's target. Approximately once every ten seconds or so.</div><div>Priestess - Provides the puppet's target with health regen. (Yes, this is intended)</div><div>Magician - Provides the puppet's target with mana regen. (Yes)</div><div>Emperor - Gives functionality identical to puppet command.</div><div><br /></div><div>Tier 2 (8 fashions) 4 balances</div><div>Lovers - Damage dealt to jester by target is reduced from all sources. (No more than algiz would provide).</div><div>Empress - Can travel to puppet's target within local area.</div><div>Hermit - Jester takes damage if he uses hermit or universe to escape in the presence of the puppet's target. (Fate is cruel)</div><div><br /></div><div>Tier 3 (12 fashions) 6 balances</div><div>Tower - Rubble automatically generates in any room where the puppet is in the same room as its target. (Not when they are apart)</div><div>Hangedman - Flinging hangedman now becomes a noose, dealing asphyxiation damage over time until target writhes free.</div><div>Hierophant - Puppet loses some fashions.</div><div><br /></div><div>Tier 4 (16 fashions) 8 balances</div><div>Justice - Reflects some damage done to jester by puppet's target.</div><div>Creator - Bomb's can be attached to puppet. (Effectively removing the ability for the target to avoid them)</div><div>Wheel - 50/50 chance to lose fashions or to gain fashions.</div><div><br /></div><div>Tier 5 (20 fashions) 10 balances</div><div>Lust - Can empress target within local area.</div><div>Aeon - Flinging aeon will hit twice.</div><div>Star - Flinging star will cause 3 meteors to come down on the target in a row. (As if three stars were flung)</div><div><br /></div><div>Tier 6 (24 fashions) 12 balances</div><div>Death - Flinging death will cause puppet's target to lose 10% of max health every second until they leave the room. (Jester is free to attack after flinging death)</div><div>Moon - Flinging moon gives all 6 moon afflictions at once for ten seconds. (stupidity, masochism, hallucinations, hypersomnia, confusion, epilepsy)</div><div>Devil - Flinging devil causes a devil to hand one of a concussion, web, or dust bomb to your puppet's target every time you do for ten seconds.</div><div><br /></div><div>Buffer (30 fashions) 15 balances</div><div><br /></div><div>I'd like to mention that none of the original functionality of tarot cards is intended to be changed by any of this.  For instance, death tarot can still be rubbed on a person to go for an instant kill, it only changes when it has been attached to a puppet.</div><div><br /></div><div>Unless otherwise stated, all abilities are lost when the fashions on the puppet fall below the minimum tier level. So for instance, one might say its not fair to have incurable justice.  However, jester is not a damage heavy class as it is. The addition of more effective justice, hangedman that turns into noose, triple star flings, and death draining health, are meant to give jester a damage option.  Also, if you hinder him, run, make him run, or otherwise remove his ability to fashion consecutively, he will lose the justice on his puppet and will have to refashion, with only 1/3 chance of getting it again. </div><div><br /></div><div>The 3 tier 6 options are meant to be strong, but not enough to win a fight on their own.  They provide a jester a huge advantage while they have it, but if they don't capitalize on it, they can lose their fashions and have to start over. Death is a damage option. Moon can help stick impatience for a lock or to add hinderance for an instant kill. Devil obviously provides fast hinderance.  </div><div><br /></div><div>So it is possible for a jester to fashion and get a less than ideal set up. But that's what makes it interesting I think.  That you have some idea which cards you will get because of the tiers, yet there is still some chance left to it. I really hope, even if I'm sure there are many adjustments that would have to be made, that this can be a starting point for a better direction for jester to go in.</div>]]>
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    <item>
        <title>Strategies</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2404/strategies</link>
        <pubDate>Tue, 15 Jul 2014 19:56:35 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Talysin</dc:creator>
        <guid isPermaLink="false">2404@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Enter room. Block exit. Start JITB. Pause system.</p><p><br /></p><p>Works 30~% of the time.</p><p><br /></p><p>You're welcome.</p>]]>
        </description>
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    <item>
        <title>Dex., Con.?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/3400/dex-con</link>
        <pubDate>Mon, 23 Mar 2015 03:16:22 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Aazoth</dc:creator>
        <guid isPermaLink="false">3400@/index.php?p=/discussions</guid>
        <description><![CDATA[Okay, so as a Jester, your main attack will be Bop. After a bit of research, like only a little bit, I found that Bop gets more damage as you spend more lessons in Pranks..... I think. I'm not entirely sure. Like, at all, heh. Does STR. come into play with Bop, ornah? And does the efficiency with Tarot cards, like High Priestess, depend on Int., or is it possibly like Bop, where the higher the skill, the better it is?<br /><br />So, if it does depend on skill level, then would Dex. have anything to do with like, the flips and stuff of that nature? If not, then I would go with a Con. max if stats don't come into TOO much with Jesters like an Int. maxed Magi or Str. maxed Monk.<br /><br />Edit: By efficieny with Tarot cards, I mean like the High Priestess heals you more or Magician gives more mana.]]>
        </description>
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        <title>Using Jester InstaKill (I only know Jack-In-The-Box as an Instakill for Jesters)</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/3460/using-jester-instakill-i-only-know-jack-in-the-box-as-an-instakill-for-jesters</link>
        <pubDate>Sat, 04 Apr 2015 00:26:56 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Aerosi</dc:creator>
        <guid isPermaLink="false">3460@/index.php?p=/discussions</guid>
        <description><![CDATA[So, jesters have the instakill jack-in-the-box, which actually does take some time to wind and all, giving people the chance to easily just hit jesters with something and run off until it is done. Now, I would think that Jesters use some sort of paralysis/binding thing to keep them in the room. <br /><br />1: With Tarot, you have the Hangedman card to wrap people in bindings. Is it possible to only have to get the hangedman off on an opponent and have enough time to wind the box? Or will they mostly get out in time?<br /><br />2: If you have Puppetry, is it possible to fashion a puppet enough to use Binding in the middle of possibly a skirmish/raid or even 1v1? And with Binding, same question with Hangedman, will it last long enough?<br /><br />3: If either don't last long enough, can you use both to increase the time?<br /><br />4: Are there any other strategies to keep people hindered or something as to be able to use Jack, or it just timing with the card and/or puppetry?<br /><br />That is the only instakill I do know about, do please give info on others if you can, thankee!!<br /><br /><br />Edit: I did just now found out about the Death card. Same questions as with the box, so I don't have to make this any bigger post.<br />]]>
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        <title>Ability Ideas and Discussion</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2676/ability-ideas-and-discussion</link>
        <pubDate>Mon, 13 Oct 2014 05:34:35 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Xith</dc:creator>
        <guid isPermaLink="false">2676@/index.php?p=/discussions</guid>
        <description><![CDATA[Something I thought of a long while back and never brought up was altering Hocuspocus to use a channel name instead of a colour number, since people change their channel colours and figure out your pranks and stuff.<br />Something like: HOCUSPOCUS 5 CHANNEL TELLS &lt;text&gt;. So it would send via the tell channel instead of the colour. Could be a coding headache I guess but it would be neat.]]>
        </description>
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        <title>Fashioning, and the royal pain that it is.</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2590/fashioning-and-the-royal-pain-that-it-is</link>
        <pubDate>Tue, 09 Sep 2014 21:34:15 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Patroklos</dc:creator>
        <guid isPermaLink="false">2590@/index.php?p=/discussions</guid>
        <description><![CDATA[So, I've been doing some extensive testing, and it seems that no matter what I try to do, I need upwards of 70 fashions to -really- kill most people. I need to write a tracker to keep track of true fashion proc I think (though I'm sure <a href="https://localforums.achaea.com/index.php?p=/profile/Sena" rel="nofollow">@Sena</a> already has some reliable numbers) to properly check it out. Right now it seems to be around maybe 15% or so, and even then I've gone entire fights without a single truefashion proc.<br /><br />My typical means of hindering for fashions involves just binding and getting one, MAYBE two fashions if I'm lucky on the writhe. If I can get a truefashion or two, I'm ahead in fashions, otherwise at best, I'm a single fashion ahead. We all know hangedman are only useful really in group combat since most the time your target will writhe out before you get balance back, and SVO/Omni have made dry aeon to slow people down a joke. Bombs aren't very useful either, as most people reflexively will put them into their bags, or drop them to hinder both of you. <br /><br />So that brings me to the question, are there any more fashion effective methods of hindering out there?]]>
        </description>
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    <item>
        <title>Wheel Tarot</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2900/wheel-tarot</link>
        <pubDate>Sun, 14 Dec 2014 18:16:23 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Dunatis</dc:creator>
        <guid isPermaLink="false">2900@/index.php?p=/discussions</guid>
        <description><![CDATA[Am I just an idiot, or does Wheel Tarot just not work for me?<br />]]>
        </description>
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        <title>Artifact Blackjack</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2386/artifact-blackjack</link>
        <pubDate>Tue, 08 Jul 2014 22:36:45 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Tanae</dc:creator>
        <guid isPermaLink="false">2386@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>So I was looking at Jester and I think I would really enjoy it for hunting and combat eventually. I was wondering if there is a strong jester out there that could lend me their artifact blackjack or any other artifacts they want whenever I go hunting til I am able to afford my own artifacts?</p>]]>
        </description>
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    <item>
        <title>Losing Tarot</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2718/losing-tarot</link>
        <pubDate>Mon, 27 Oct 2014 01:12:01 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Xith</dc:creator>
        <guid isPermaLink="false">2718@/index.php?p=/discussions</guid>
        <description><![CDATA[So I heard a rumor that Jesters might be losing Tarot eventually. My first thought was "that's preposterous". <br />But then I realized the most used skills were Hangedman and Aeon, followed by survivability like Hermit, Uni, and Priestess. Hangedman and Aeon can be replaced by Puppetry, conceivably (bind, slow).<br /><br />So skipping the other necessary cards, I toyed with the idea of splitting Pranks into two skills: Pranks and Props. You would just have to add more stuff to each skill to compensate.<br />-----<br /><br />PRANKS<br /><div>These are the abilities available in this skill</div><div>-----------------------------------------------</div><div>Handspring          Leap at your foes in neighboring rooms.</div><div>Slipperiness        Slip out of that which would bind you.</div><div>Bop                 Deliver a vicious blow with a blackjack.</div><div>Backflip            Flip over obstructions.</div><div>Hocuspocus          Cast coloured illusions to dazzle those about you.<div>Backhandspring      Leap out of the room striking someone on the way out.</div><div>Balancing           Maintain superior balance.</div><div>Juggling            The ancient art of juggling.</div><div>Acrobatics          Masterful footwork to make yourself a difficult target.</div><div>Badjoke             Strip defences with your terrible jokes alone.</div><div>Graffiti            Scrawl messages on walls.</div><div>Somersault          Quickly somersault past obstructions.</div><div>Arrowcatch          Pluck arrows from the air.</div><div><div>Suicidemice         Brainwash mice to carry bombs on their backs.<br />Jack-in-the-Box     An innocent musical toy with a vicious bite!<br /><b>Jack-in-the-Box2     An innocent musical toy with a vicious bite!</b><br /><br />PROPS<br /><div>These are the abilities available in this skill</div><div>-----------------------------------------------<br /><div>Props               Wish for the props that every good jester needs.</div><div>Balloons            Take to the skies with balloons.<br />Giraffes            Twist a balloon into a giraffe.<br /><div>Runaway             Make a swift retreat.</div><div>Concussionbomb      Momentarily stun everyone in the room.</div><div>Butterflybomb       Blast people from the skies and trees.</div><div>Balloonhandoff      Launch your foes to the clouds with a balloon.<br />Smokebomb           Choke all in the room with a plume of smoke.<br />Webbomb             Explode strands of webbing to bind everyone in the room.<br /><div>Mickey              Slip someone a mickey.</div><div>Traps               The ability to search for traps in your location.<br />Disarm              Attempt to disarm a trap.<br /><div>Bananas             Litter the floor with banana peels.</div><div>Firecracker         Construct festive firecrackers.</div><div>Itchpowder          Employ the irritating itchpowder.<br /><div>Dustbomb            Numb the sense of your victims with a bomb.<br />Timers              Give your bombs a delayed effect.<br /><b>Mousetrap           Painful nuisances for your foes.<br /></b><b>Glue              Stick it to the man.<br /></b><b>Mirrors             Glance around corners.</b> (MIRROR GLANCE &lt;dir&gt; &lt;dir2&gt;)<br /><br /><br />-----<br />The class seems to come out a little prop-heavy. But I also had a casual idea to spin-off JITB, where you change the prize at the end without them knowing. Starts the same way, with a winding box, but could finish with an explosion of darts or snakes or bees that give full lock affs: paralysis, asthma, anorexia, slickness, impatience, weariness, and voyria. Essentially still an instant kill but more indirect, gives the jester time to play with his food.<br /><br />Also if balloonhandoff/butterflybomb ever becomes a combo again, glue could be used to prevent them dropping the balloon. But the recent balloon nerf went a step in the other direction on that one.</div></div></div></div></div></div></div></div></div>]]>
        </description>
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    <item>
        <title>Jester Requirements and Abilities?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2548/jester-requirements-and-abilities</link>
        <pubDate>Wed, 27 Aug 2014 18:05:48 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Stuneree</dc:creator>
        <guid isPermaLink="false">2548@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>My alt is a Jester that I wouldn't mind getting into a bit of combat.</p><p>I have a few questions regarding which abilities do what, (a lot of the descriptions are vague/I misunderstand due to my lack of combat experience), and also questions regarding the required lessons/what to spend them on.</p><p>I'd prefer not to have to tri-trans, simply because if I put money into a character I'd rather it be my main. But if needed it's not a big deal.</p><p>If it's not required, I'd have about maybe 3600 or so total lessons to throw around? (This is just for the first couple of months while I figure the class out, then I'll actually start to invest).</p><p><br /></p><p>I've read pretty much every single thread ever made about Jester combat, but there are still a few things I don't exactly understand.</p><p>- How can Hierophant be made useful, seeing as it has some limitations that prevent it from being cheap as all Hell? (I read about an INR tactic, but with serverside curing I'm not sure that's really useful to me). What kinds of things do people actually do with this?</p><p>- This may sound stupid, but I have absolutely no idea what a "fashion" is. People say things like, "oh yeah I had 20 fashions at that point", but I don't know what it's supposed to mean.</p><p>- How exactly does Death Tarot work, and how much balance/EQ does it take up per rub? Am I supposed to start fights off by rubbing it seven times? Then afterwards it seems like it takes a while to work... So am I supposed to have someone with two broken limbs, therefore they can't move? That just seems like I should use JitB, so I'm guessing that's not how it works.</p><p>- What does Aeon do? I literally have no idea. Also, what does Devil do? It says "it can only be used once", but I can't imagine that's a "you use it once on your character and never again". The six random cards it throws, is it at your target or something like that? Is tower useful in 1v1? Justice, Star, and Moon are also pretty vague.</p><p>- Is Mickey used in 1v1, or mainly groups? The EQ/Balance seems like it might be redundant to use it alone?</p><p>- Are illusions at all useful now, or should I just avoid practicing them?</p><p>- Jack in the Box: The goal is to keep someone in the room until the Jack in the Box goes off then? So things like Hangedman?</p><p><br /></p><p>Regarding lessons: Where should lessons actually be? If it's tri-trans, then an answer isn't too necessary (unless there's a different skill I'll also need not including survival/vision)... But if double-transing is operable, what should I be doing?</p><p>Also, any arties required here? I'd probably also grab those once I like the combat more (or dislike and stop with it). </p><p><br /></p><p>Thank you, I'll be on this all day.</p>]]>
        </description>
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    <item>
        <title>Life after Aeon?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2505/life-after-aeon</link>
        <pubDate>Thu, 14 Aug 2014 23:38:57 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Bukariin</dc:creator>
        <guid isPermaLink="false">2505@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Back in 2008 when I PVP'd often but badly, I utilized Aeon quite a bit to buy time for healing and fashions.  Now I've heard it's been nerfed somewhat by server-side healing, so I was wondering what people use nowadays to set up before fashioning, or if Aeon/Hangedman/web is still viable to this end.<br /></p>]]>
        </description>
    </item>
    <item>
        <title>Going up against the &quot;Jester-Unfriendly&quot;</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2476/going-up-against-the-jester-unfriendly</link>
        <pubDate>Wed, 06 Aug 2014 22:59:16 +0000</pubDate>
        <category>Jester</category>
        <dc:creator>Patroklos</dc:creator>
        <guid isPermaLink="false">2476@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>So when you have people who intelligently diagnose on blackout and/or leaving the room, how should you go about actually locking them down? Most people tend to diagnose repeatedly while the tree tattoo is down to make sure they're actually fixing the issues.</p>]]>
        </description>
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