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        <title>Magi — Achaea&#039;s Forums</title>
        <link>https://localforums.achaea.com/index.php?p=/</link>
        <pubDate>Thu, 09 Apr 2026 03:38:48 +0000</pubDate>
        <language>en</language>
            <description>Magi — Achaea's Forums</description>
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    <item>
        <title>Bad Magi wants to be Not Bad</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/7496/bad-magi-wants-to-be-not-bad</link>
        <pubDate>Sun, 07 Feb 2021 21:33:38 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Averlei</dc:creator>
        <guid isPermaLink="false">7496@/index.php?p=/discussions</guid>
        <description><![CDATA[I am a terrible Magi.  I use maybe 5% of the abilities I have available to me. I have no combat aliases or reflexes and when fighting players, just sort of spastically cast deepfreeze and hope something happens and then die.  I'm hoping to get some feedback and ideas on how to be Not Bad.  I'm also reaching out in game of course but I wanted to ask on here since it's easier to reach a bunch of you fancy Know What They're Doing Magi without worrying about IC stuff.  <br /><br />That said:<br /><br />Baseline AverInfo:<br />Level 80<br />Tri-transed class, transed almost everything else.<br />Combat/Stat Artefacts: SoA, Diadem, L2 health sip, L2 bracelets, L2 belt, L1 Sash.<br /><br />General questions:<br />Are there any critical aliases/reflexes I should be looking into?<br />Are there any especially effective kill paths I should research?<br />What's a good way to consistently prone someone?<br />Vibes are good for groups I know, but any ones I should look at for dueling?<br /><br />And lastly just anything important I'm missing and if you had any advice I'd super appreciate it!<br /><br />Thank you!]]>
        </description>
    </item>
    <item>
        <title>Magi artefacts &amp; Lesson Investment</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/7297/magi-artefacts-lesson-investment</link>
        <pubDate>Thu, 23 Jul 2020 12:34:00 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Exivus</dc:creator>
        <guid isPermaLink="false">7297@/index.php?p=/discussions</guid>
        <description><![CDATA[As the title implies, I'm looking for advice on artefact purchases in the future. Right now I am heavily focused on hunting because I want to get Dragon, and to be honest I don't know if combat will be a large portion of my activities (I'm still iffy on the whole thing as I just don't see the appeal for it). That said, its not totally out of the question as Ex grows more and more established and I figure out what direction he's going next.<br /><br />List of Artefacts I currently own:<br />Shield of Absorption<br />Level 1 Bracelets<br />Level 1 Crit pendant<br /><br />Current Stats:<br />Grook<br />14 Int<br />14 Con<br /><br />I've asked around IG and came up with a list to work my way through, that being Shield &gt; sip rings &gt; collar &gt; con belt / int sash &gt; Aldar talisman<br /><br />I'm mostly going to be buying them with membership credits, therefore they will be the level 1 variants when I can afford them, but I've heard that some stuff like sip rings aren't worth buying at level 1? Which brings me to my next question.<br /><br />Right now I'm Transed Elementalism and Seafaring. I've learnt Crystalism up to CrystalHome for the utility and Return in Artificing. I've been debating whether to trans avoidance (because of hunting) or just trans a miniskill like philosophy. Or I could pour my lessons into Crystalism as I've heard IG (and lurking in the forums) that its the skill that defines Magi and would be very useful in raid defense and so on. Lessons will be a premium for me as I'm slowly accumulating them from the 5 lessons per day bonus and whenever I buy credits through city and House sales.<br /><br />Any input on the above (or about anything in general to do with Magi) would be greatly appreciated.]]>
        </description>
    </item>
    <item>
        <title>Queueing Issues and Magi</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/7144/queueing-issues-and-magi</link>
        <pubDate>Fri, 13 Mar 2020 13:36:41 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Andraste</dc:creator>
        <guid isPermaLink="false">7144@/index.php?p=/discussions</guid>
        <description><![CDATA[I've been delving into Magi combat over the past few weeks and have run into some problems with the way that Magi class interacts with the queueing system. Ideally the purpose of the queueing system is to reduce response time and potentially minimize the amount of commands entered to execute abilities. <br /><br />From what I've experienced, there seem to be some idiosyncrasies when trying to queue both staffstrike and golem attacks together. Sometimes they go off together without a problem. Other times they will ping pong back and forth between eq and balance when the intention is for them to be executed together. (There may be a way to account for this using GMCP to track my eq and balance and only enter one attack or the other depending on which balance state i'm in, but it seems like a system level issue)<br /><br />I've been experimenting with the different configurations of:<br />Queueing the balance attack (staffstrike) with EQBAL, Golem attacks with EQBAL<br />I have had the most success with this option, but often encounters scenarios where you get ping-ponging dependent on when you use your attack. (Most successful when used after regaining equilibrium).<br /><br />Queueing the balance attack (staffstrike) with EQBAL, and leaving out designation for queueing (only works with auto queueing CONFIG turned on)<br />Similar to the above, as i've been told that the system tries to apply the attack to the queue that's most appropriate for it.<br /><br />Queueing the balance attack (staffstrike) with EQBAL, Golem attacks with EQ<br />Results in consistent bouncing back and forth between staffstrikes and golem attacks. Basically just doesn't work.<br /><br />Question 1:<br />Am I doing something fundamentally wrong that i've overlooked?<br /><br />Question 2:<br />Despite what I've been told after having bugged this, is this functioning as intended? (also have noticed some similar issues when queueing combos as a sentinel)<br /><br />Question 3:<br />If the above answer to 2 is yes, can we please have some sort of combo ability added to Artificing that allows for some easing of this functionality? It feels unnecessarily complicated and makes the class very difficult to code for.]]>
        </description>
    </item>
    <item>
        <title>Magi help</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/6597/magi-help</link>
        <pubDate>Thu, 29 Nov 2018 07:16:23 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Phelia</dc:creator>
        <guid isPermaLink="false">6597@/index.php?p=/discussions</guid>
        <description><![CDATA[Hello!  I am currently a magi and am looking for some basic combat scripts.  Has anyone created any for nexus?]]>
        </description>
    </item>
    <item>
        <title>Preparation for Combat and Hunting</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/6387/preparation-for-combat-and-hunting</link>
        <pubDate>Fri, 11 May 2018 23:05:18 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Nai</dc:creator>
        <guid isPermaLink="false">6387@/index.php?p=/discussions</guid>
        <description><![CDATA[Hello. I'm a new magi player and also new to Achaea. I would like to know how experienced players prepare for hunting and combat. I mean everything. Skills (all class skills trans), herbs, minerals, elixirs, salves etc... Think that I know nothing. (it's not that hard because I really know nothing:) thank you]]>
        </description>
    </item>
    <item>
        <title>Magi Traits and Specialisation?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/6161/magi-traits-and-specialisation</link>
        <pubDate>Wed, 17 Jan 2018 02:43:18 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Merio</dc:creator>
        <guid isPermaLink="false">6161@/index.php?p=/discussions</guid>
        <description><![CDATA[Hello fellow Achaeans! New player here! Recently reached level 20 Magi and was wondering what would be a good specialisation and some good traits to pick up. My race is Grook. <br /><br />I thinking either int or con is the logical choice. I'm aware that we have a protection spell that scales off int, and a flood spell that can help regenerate grooks. But I don't know if 12 con will be sufficient for higher levels. <br /><br />I'm leaning towards maximizing int, but I have a feeling that balancing it with con could be more beneficial. Any advice or opinions are welcome!]]>
        </description>
    </item>
    <item>
        <title>Must have magi artefacts?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5833/must-have-magi-artefacts</link>
        <pubDate>Mon, 07 Aug 2017 22:41:03 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Sylphie</dc:creator>
        <guid isPermaLink="false">5833@/index.php?p=/discussions</guid>
        <description><![CDATA[In a moment of weakness I bought globes. Again. I have a SoA, but that's it. 3.2k health as a mhun magi with 15 intellect.<br />I have a reincarnation but will stick to the race for now. With this info, what arties do you think I should get? I got extremely lucky with the globes so let's pretend budget is around 1800-2000 cr.]]>
        </description>
    </item>
    <item>
        <title>Magi limb counting and other minor miracles</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5726/magi-limb-counting-and-other-minor-miracles</link>
        <pubDate>Mon, 12 Jun 2017 11:29:49 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Ognog</dc:creator>
        <guid isPermaLink="false">5726@/index.php?p=/discussions</guid>
        <description><![CDATA[As some of you may have noticed, magi combat continues to frustrate me. I know magi isn't impossible. There are a few very good operators out there who make it work in spectacular fashion. However, successful magi combatants are still in a very small club. I'm stubborn, and Ognog hasn't changed race or class in his 400 years of existence.<br /><br />The first problem I see is that of limb counting. You might think this has been solved with a magi limb counter in svof and others, but I've just learned that the trust I placed in the svof magi limb counter was misplaced. I had assumed it would adjust the ml_break_at as it becomes known for a given target, but it never seems to do this. By default ml_break_at is 5, meaning 5 full hits of staffstrike earth/water/fire to give a level 2 limb break (air counts as only half a full hit). However, the actual ml_break_at depends on the opponent. I've heard that there is a relationship between maximum health of the opponent and ml_break_at, but the exact nature of that relationship is probably only known by those few successful magi combatants. If the relationship could be formulated, then using ASSESS before a fight could set the ml_break_at parameter at the correct number.<br /><br />Without being able to track when limbs are fully prepped, a magi truly has no hope of success. A big part of the difficulty is that there are no scriptable outward signs that a limb has been given a level 2 break. You'd think we would notice that half your femur is sticking several inches out of your skin and your lower leg is at an awkward angle, but strangely we don't seem to see this. You could look for two salve applications before standing up but that isn't easily scriptable and very easy to miss during combat. I thought the sawbones trait would be useful, but given that it doesn't report anything about limb preparation level and also takes a couple of seconds of balance I think sawbones is fairly useless.<br /><br />Supposing I can overcome these problems and can then reliably prepare a leg and torso (say), I still have a very narrow window of opportunity with which to stick either hypothermia or dehydration. There's also a good chance my opponent would have succeeded in their kill strategy long before I get to this stage too. Even further complicating matters (and slowing the prep) is dealing with my opponent's parries and rebounding aura.<br /><br />Any advice?<br />]]>
        </description>
    </item>
    <item>
        <title>Golemcraft</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5268/golemcraft</link>
        <pubDate>Sat, 17 Dec 2016 05:34:12 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Galvan</dc:creator>
        <guid isPermaLink="false">5268@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>What&#13;
does the AB even mean for it? I've searched the forums and seems quite a few&#13;
people were also confused. I'll post below for those who need more info on what&#13;
I'm asking about:<br /><br /></p>&#13;
&#13;
<p>The creation of&#13;
crystalline constructs is a closely guarded secret of</p>&#13;
&#13;
<p>those that practice&#13;
Artifice. With this knowledge, you are able to</p>&#13;
&#13;
<p>create golems from&#13;
refined crystals to serve you.</p>&#13;
&#13;
<p> </p>&#13;
&#13;
<p>Using the golem as a&#13;
focus, you are able to perform spells that would</p>&#13;
&#13;
<p>otherwise be&#13;
impossible. Most spells performed in this way require a</p>&#13;
&#13;
<p>certain crystal to be&#13;
part of the golem (these are noted in the relevant</p>&#13;
&#13;
<p>ability files). <b>However,&#13;
be warned. The larger your golem, the more its</b></p>&#13;
&#13;
<p><b>presence shall&#13;
interfere with your crystalline vibrations, with</b></p>&#13;
&#13;
<p><b>potentially disastrous&#13;
results. The pragmatic sorcerer shall endeavour</b></p>&#13;
&#13;
<p><b>to balance both his&#13;
golem's size with the number of vibrations he or she</b></p>&#13;
&#13;
<p><b>has active at any one&#13;
time.<br /><br /><br /></b>So at what point is&#13;
my golem too large? Help me understand "disastrous results". Just a&#13;
bit confused as I haven't noticed anything odd but am still setting up&#13;
everything and haven't dove into combat yet.</p>&#13;
&#13;
<p> </p>]]>
        </description>
    </item>
    <item>
        <title>Scripting for vibes</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5093/scripting-for-vibes</link>
        <pubDate>Thu, 06 Oct 2016 07:39:14 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Kaylalee</dc:creator>
        <guid isPermaLink="false">5093@/index.php?p=/discussions</guid>
        <description><![CDATA[I have mudlet and svof, and I am a magi, of course, for background info.<br /><br />I've been working on them for about two days now, trying to figure out how to do what... finally got enough down to get individual vibes down:<br /><br /><div><p>Pattern:^e (.+)$</p><p>local vibes={</p><p></p><p>dissipate="outr pentagon;spin pentagon;embed dissipate",</p><p></p><p>palpitation="outr cylinder;spin cylinder;embed palpitation",</p><p></p><p>heat="outr pyramid;spin pyramid;embed heat",</p><p></p><p>alarm="outr spiral;spin spiral;embed alarm",</p><p></p><p>tremors="outr disc;outr egg;spin disc;spin egg;embed tremors;inr disc",</p><p></p><p>reverberation="outr disc;outr pentagon;spin disc;spin pentagon;embed reverberation",</p><p></p><p>adduction="outr disc;outr polyhedron;spin disc;spin polyhedron;embed adduction",</p><p></p><p>harmonyheal="outr egg;outr sphere;spin egg;spin sphere;embead harmony;tune harmony healing",</p><p></p><p>harmonyrestoration="outr egg;outr sphere;spin egg;spin sphere;embead harmony;tune harmony restoration",</p><p></p><p>creeps="outr torus;spin torus;embed creeps",</p><p></p><p>silence="outr egg;spin egg;embed silence",</p><p></p><p>revelation="outr cube;outr diamond;embed revelation",</p><p></p><p>grounding="outr sphere;spin sphere;embed grounding",</p><p></p><p>oscillate="outr diamond;spin diamond;embed oscillate",</p><p></p><p>focus="outr pyramid;spin pyramid;embed focus",</p><p></p><p>disorentation="outr spiral;spin spiral;embed disorentation",</p><p>&#13;
</p><p>damage="outr pentagon;outr cylinder;spin pentagon;spin cylinder; embed dissipate;queue add eq embed palpitation",</p><p></p><p></p><p>}</p><p></p><p>if matches[2] then</p><p></p><p>send(vibes[matches[2]])</p><p></p><p></p><p></p><p>&#13;
&#13;
&#13;
</p><p></p><p></p><p>end</p></div>&#13;
<p>I have only scripted what I have up to at the moment. Wondering if there was an easier way to do this, or if this is genrally it?</p><p>I have dampen in a separate alias workup, generally the same as above, but shorter, again dampening individually.</p>]]>
        </description>
    </item>
    <item>
        <title>Magi Kill Strats</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/4694/magi-kill-strats</link>
        <pubDate>Wed, 27 Apr 2016 17:50:56 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Borran</dc:creator>
        <guid isPermaLink="false">4694@/index.php?p=/discussions</guid>
        <description><![CDATA[Alright. Managed to piece together how to Burn someone to death,  but how can magi punish someone for curing burning but not their limbs? Also,  how do I freeze people to death? And do we have any way to capitalize on our vibes without dropping retardation to do so?]]>
        </description>
    </item>
    <item>
        <title>Looking for a hand with Magi combat</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/4660/looking-for-a-hand-with-magi-combat</link>
        <pubDate>Tue, 19 Apr 2016 06:30:14 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Garai</dc:creator>
        <guid isPermaLink="false">4660@/index.php?p=/discussions</guid>
        <description><![CDATA[Have a few questions regarding magi combat.<br /><br /><ol><li> Serpents?!@?!#$ Can't keep them around. I can slow prep the legs but not sure how to secure the kill from their from a frozen standpoint (fire woes to come). Seems like 2x pummel and a stormhammer usually does it, but is there a better way? (That's right <a href="https://localforums.achaea.com/index.php?p=/profile/Caitlin" rel="nofollow">@Caitlin</a> YOU WILL SUFFER THE WRATH)<br /></li><li>Is there a way Magi can bypass parry? Seems like i have a really hard time when people start moving leg parries around (to prep both legs)</li><li>how mobile should I be? Should i be sitting in the room or moving out and in? Guess it depends on who I am facing</li><li>Fire. I get the idea behind it, and the general kill route, but it doesn't seem SVO keeps track of the burns very well. Is there a way to do this well? I always seem to stick dehydrate, conflag, but can't seal the deal after that (I destroy when I think I have enough stacks and the game laughs at me)</li></ol><br /><br />Any help would be appreciated, I really want to improve at 1v1, but Kasa aside, there's not a ton of magi in Hashan!<br />]]>
        </description>
    </item>
    <item>
        <title>A couple different basic magi questions..</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2830/a-couple-different-basic-magi-questions</link>
        <pubDate>Sun, 23 Nov 2014 09:46:28 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Zuko</dc:creator>
        <guid isPermaLink="false">2830@/index.php?p=/discussions</guid>
        <description><![CDATA[Hi! Haven't come across any veteran magi's of late within my city so just had a couple of questions..<br /><br />1.) Which artefacts other than stat altering ones should I be looking into as a mage?<br /><br />2.) What specific order should I embed my vibes in? Which vibes and should I lay the important ones first or last in order to ensure they take the longest to rid of?<br /><br />3.) What are some good stats, high int and constitution I am assuming? How high? <br /><br />Thanks so much!]]>
        </description>
    </item>
    <item>
        <title>Retardation</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/4597/retardation</link>
        <pubDate>Sat, 26 Mar 2016 02:14:44 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Aegoth</dc:creator>
        <guid isPermaLink="false">4597@/index.php?p=/discussions</guid>
        <description><![CDATA[Something I've been thinking about. Retardation is a fun skill to have in certain situations. However, Retardation also makes it impossible to balance the class in any agreeable way because 99% of the game dreads and fears Retardation, the very thought of the skill being the focus of tales to make bad children behave, "Else the Ret Monster will eat your toes!"<br /><br />First, I will preface this with saying I love fighting in Retardation. I find it fun and challenging. What I don't like is having to fight -other- people in Retardation. What I mean by this is that dropping ret quickly because a game of "spam the brazier", which makes it no fun at all, or "cheese the sleep lock", which isn't any fun for the opponent.<br /><br />I want to suggest something radical: remove retardation from the game. Why? Because the top 1% of the top 10%... erm, uhh... I mean, I want to make changes to Magi to make it a more dynamic class to play, and to open up more options for magi to have defensively and offensively. Without the looming threat of the Ret Monster above our heads, it'll be easier to make suggestions to make healthy changes to the class. What are everyone's thoughts?]]>
        </description>
    </item>
    <item>
        <title>Which houses have a master crystal?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/4166/which-houses-have-a-master-crystal</link>
        <pubDate>Wed, 28 Oct 2015 19:17:28 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Arahaelon</dc:creator>
        <guid isPermaLink="false">4166@/index.php?p=/discussions</guid>
        <description><![CDATA[This just seems really awkward to ask in game and seems important for picking an appropriate faction.<br />]]>
        </description>
    </item>
    <item>
        <title>Magi vs X strengths and weaknesses</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/3515/magi-vs-x-strengths-and-weaknesses</link>
        <pubDate>Thu, 16 Apr 2015 22:38:15 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Tezcatlipoca</dc:creator>
        <guid isPermaLink="false">3515@/index.php?p=/discussions</guid>
        <description><![CDATA[Which classes are Magi stronger against and weaker against?  How do you mitigate those wwakneases and accentuate your strengths?]]>
        </description>
    </item>
    <item>
        <title>Curing and defence priorities</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/3433/curing-and-defence-priorities</link>
        <pubDate>Tue, 31 Mar 2015 18:51:31 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Morganbarl</dc:creator>
        <guid isPermaLink="false">3433@/index.php?p=/discussions</guid>
        <description><![CDATA[Hello. I would like to know what some of you other Magi are using for your curing and defence priorirty lists. I am beginning to create my own and would like to see what others have done. Please include your reasoning for the list you have chosen. ]]>
        </description>
    </item>
    <item>
        <title>Artifice Features</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2968/artifice-features</link>
        <pubDate>Thu, 01 Jan 2015 20:12:11 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Xith</dc:creator>
        <guid isPermaLink="false">2968@/index.php?p=/discussions</guid>
        <description><![CDATA[Post your research here.<br /><br /><br />Schematics are fun. Don't have to OUTR crystals, it just pulls them.<br /><br /><div>Glancing into your rift, you see:</div><div>------------------------------------------------------------------------------</div><div>Pyramid</div><div>[ 1394] crystal pyramid</div><div>------------------------------------------------------------------------------<br /></div><div>With skill born from long study, you take A crystal sphere, a crystal cube, a </div><div>crystal pyramid, a cylindrical crystal, a dark crystal spiral, a finely </div><div>sculptured crystal torus, a milky crystal pentagon, a sharply angled crystal </div><div>polyhedron, a shimmering crystal diamond, an egg-shaped crystal, and an opaque </div><div>crystal disc, and set them to spinning in the air.</div><div>Faster and faster they spin, until with a humming whine they come together to </div><div>form a crystalline construct.</div><div>Glancing into your rift, you see:</div><div>------------------------------------------------------------------------------</div><div>Pyramid</div><div>[ 1393] crystal pyramid</div><div>------------------------------------------------------------------------------</div>]]>
        </description>
    </item>
    <item>
        <title>Magi Classleads/Skillset</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/1911/magi-classleads-skillset</link>
        <pubDate>Mon, 03 Feb 2014 05:55:57 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Xith</dc:creator>
        <guid isPermaLink="false">1911@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Magi will be losing Enchantment, possibly within the year. So an additional skill will be added to replace it.</p>&#13;
<p><br /></p>&#13;
<p>Purpose of this thread:</p>&#13;
<ul><li>To define what the magi class is or is supposed to be</li>&#13;
<li>To suggest changes or additions to Elementalism and Crystalism </li>&#13;
<li>To help define what new skill might replace Enchantment</li>&#13;
<li>All of the above, focusing on enhancing a Magi's purpose without overpowering or underpowering them</li>&#13;
</ul><p><br /></p>&#13;
<p>Rules:</p>&#13;
<ol><li>Retardation is <b>a</b> staple of the class. It is not overpowered just because you can't fight in it. It's not going anywhere.</li>&#13;
<li>From HELP MAGI, "Perhaps more than just about any other class, a magus has the ability to attack multiple opponents at once."</li>&#13;
<li>Hinder and Damage class. They cannot lock and while they do break limbs, it is to hinder rather than prep.</li>&#13;
<li>If a solution/fix/addition makes things too overpowered or underpowered, explain scenarios in which that is the case</li>&#13;
</ol><p><br /></p>&#13;
<p>-----</p>]]>
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        <title>New Magi Combat Mechanic</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2543/new-magi-combat-mechanic</link>
        <pubDate>Tue, 26 Aug 2014 19:27:37 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Aegoth</dc:creator>
        <guid isPermaLink="false">2543@/index.php?p=/discussions</guid>
        <description><![CDATA[So there's some debate about the way Magi combat works. Some feel it relies too heavily on passive afflictions, and because of this there are few avenues to go other than retard dropping in full vibes. Then I heard something about what Aetolia did to their Magi system, and I think it's pretty brilliant! Here's the scoop: <p></p><p>(Party): Person says, "Duuuuude. Mages in Aetolia got a fucking sick skill."</p><p><br /></p><p>(Party): You say, "??"</p><p><br /></p><p>(Party): Person says, "They can STRIKE TONE &lt;vibe&gt;, which makes the vibration do nothing on its next tic."</p><p><br /></p><p>(Party): Person says, "When they strike their vibe it does an effect."</p><p><br /></p><p>(Party): Person says, "Like striking gravity will prone/stun the opponent."</p><p><br /></p><p>(Party): You say, ":O."</p><p><br /></p><p>(Party): Person says, "Striking crystalforest explodes the crystalforest and makes everyone in the room bleed/strip shields."</p><p><br /></p><p>(Party): Person says, "Striking dissonance causes epilepsy."</p><p><br /></p><p>(Party): Person says, "Etc."</p><p><br /></p><p>(Party): Person says, "It doesnt use equ/balance."</p><p><br /></p><p>(Party): Person says, "So you can strike a vibe/attack."</p><p><br /></p><p>(Party): Person says, "But you dont wanna strike too many vibes cuz like."</p><p><br /></p><p>(Party): Person says, "Since they wont do anything on their next tic."</p><p><br /></p><p>(Party): Person says, "You are essentially removing your passive offense for one round."</p><p><br /></p><p>(Party): You say, "Ah ok."</p><p><br /></p><p><a href="https://localforums.achaea.com/index.php?p=/profile/Makarios" rel="nofollow">@Makarios</a> pls</p>]]>
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        <title>magi kill strats</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2167/magi-kill-strats</link>
        <pubDate>Mon, 21 Apr 2014 19:24:37 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Hexus</dc:creator>
        <guid isPermaLink="false">2167@/index.php?p=/discussions</guid>
        <description><![CDATA[Could you guys help a noob out and let me know some of the popular magi kill setups?  I have tried to break a leg, break head, then retard with all my vibes in the room followed by jabbing poisons but I can't even kill someone that isn't fighting back like that, not sure what I'm doing wrong]]>
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    <item>
        <title>Spellweavers/Battlemage</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/1938/spellweavers-battlemage</link>
        <pubDate>Mon, 10 Feb 2014 00:21:01 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Xith</dc:creator>
        <guid isPermaLink="false">1938@/index.php?p=/discussions</guid>
        <description><![CDATA[<div>Disclaimer: Not a class idea anymore. I'm aware classes are no longer being released.</div><div>Disclaimer: Obviously was in the works too. Certain names for abilities and skills were just placeholders and in terms of skill balance just a rough draft.</div><div><br /></div>Well, a few years ago (a year before alchemists came out), I started designing a class dubbed "Spellweaver". I did a lot of work but ultimately didn't get around to the flavour text (although I had a lot in mind).<div><br /></div><div><br /></div><div>1st Skill</div><div>The first skill was Spellweaving, a different type of casting where a spell had to be woven in advance before casting, but with effects that could alter a person or room for the duration of the spell. It went through a few different builds but here's how it ultimately ended up. (Note: Haven't worked on it for about a year so this is before area combat was reduced)</div><div><br /></div><div>Each spell requires an amount of 'Weaves', and the total weaves a Transcendent Spellweaver can hold is 5.</div><div>Some spells are continuous and occupy the weaves for their duration, others are instant cast and free up their weave slots again after use. WEAVE &lt;spell&gt;, then INVOKE &lt;spell&gt; &lt;target&gt;.</div><div>The signature move never got a cool name, but I called it Unload. It releases all woven spells at the same target at once.</div><div>Another was <b>Severance</b> (3 weaves), which is continuous and disables one of the target's skillsets. <b>Spellbind</b> allows the spellweaver to move rooms without spells breaking <b>Occupation</b> (mutually exclusive with spellbind), allows the spellweaver to invoke spells on any target in the area. Ideally the spellweaver would use the Roots spell (just like grove roots) with occupation to prevent being mind thrown and losing any continuous spells. (1 + 1, leaving 3 weaves open for casting).</div><div><br /></div><div><br /></div><div>Here is the left half of my Mac spreadsheet as a scrolly .gif so you can have a look. Note that mangle was removed, and I hadn't gone through pruning the others but as fun as Unloading 2 lock affs at once would have been, probably best to remove from a mage class.</div><div>[spoiler]<img src="http://gyazo.com/dbebf990debb104f5a2d5f2ee30273b8.gif" alt="image" />[/spoiler]</div><div><br /></div><div>                             Descriptions of abilities. A few new features in there. Please point out any that you'd like to see in game.</div><div><br /></div><div>[spoiler]<img src="http://gyazo.com/741f4f1b7a133754a18e35fdec6a26f1.gif" alt="image" />[/spoiler]</div><div><br /></div><div>Many of the spells focus on altering a room or person to make them easier to kill or fight, using an ongoing spell, while the bulk of the combat was done in the other two abilities.</div><div><br /></div><div><br /></div><div>______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______<br /></div><div><br /></div><div>3rd Skill</div><div>The 3rd skill was a sort of tradeskill called -- brace yourselves -- Talismans. Yes, I thought of Talismans 3 years ago, but they're not the same thing, obviously. They were a sort of sigil type item with magical effects. Each talisman had up to 5 effects.</div><div>POINT AT ME</div><div>POINT AT &lt;adventurer&gt;<br /></div><div>POINT AT ROOM<br /></div><div>POINT AT &lt;item&gt;<br /></div><div>DROP</div><div><br /></div><div>The effects were a combination of new functions and old functions, some combat and some utility (you can figure out which). They either had a number of uses or months worth of uses.</div><div>[spoiler]<img src="http://i.imgur.com/edza6YC.png" alt="image" />[/spoiler]</div><div>Given their power, talismans were made of a number of pieces you had to join together, called "splinters", the result of some grand Meropis event or something. Funny coincidence, huh? :P</div><div>Splinters could be found in ship trades or Shop of Wonders bundles and so on. I did talk to a few people in Partytells so I don't know if I inspired any of the current talisman incarnations but either way...</div><div><br /></div><div><br /></div><div>2nd skill</div><div>I came up with the 2nd skill in the set last. Being a battlemage, it had to involve staff fighting, which is nearly nonexistent in Achaea. The placeholder I chose was Tansuda.</div><div>Sounds like "Tekura" a little but is actually a corruption of "Tang Soo Do", the martial art I took. Tansuda is a semi-acrobatic martial art, little bit of anime flavour, that really was never fleshed out very much. I took a different approach to limb balance, where limbs recovered balance at different times so that instead of 1-2-3 combos like Tekura, it would be 1-pause-2-pause-3-pause-4-pause... as each limb got balance, resulting in a continuous and somewhat rapid assault from one limb at a time.</div><div><br /></div><div>With a lot of raid utility in mind, one nifty and shamefully anime move that stood out, I dubbed "StarHop". Meant to be a melee engage from anywhere in the area, the battlemage would channel for a moment, then launch themselves skyward and become essentially a human meteor. Upon landing, battlemage breaks all shields, prones everyone else in the room, and everyone (including caster) receives 1 second stun. Requirements include a wielded staff and no mass or levitation.</div><div>I know, pretty cuckoo stuff.</div><div>Other features include Doublestance, which channels two environments for different benefits. The second stance has 50% reduced benefit.</div><div><img src="http://gyazo.com/5bf263065dc21a92ccfb92f942d75fc1.png" alt="image" /><br /></div><div>So if you stance Mountain (+10% Defense, -10% damage) then doublestance Desert (-5% defense, +5% afflict), you get (+5% aff, +5% def, -10% dmg).</div><div><br /></div><div>The affliction chance is a bonus to the probability of your battlestaff's talisman effect.</div><div>Battlestaves can be Affixed with one talisman that will last 30 months (staff is permanent and can be summoned back like a Daegger, only 1 staff). While affixed, the battlestaff can be POINTed to function just like its Talisman. In addition, every strike the staff makes has a % chance to cause an additional effect based on its type. So yes, it's like a Runeblade mixed with an enchantment.</div><div>[spoiler]<img src="http://gyazo.com/dce171a64465e8ec55d9634660f37436.png" alt="image" />[/spoiler]</div><div>The right column has the on-hit effects. If you notice, some of the effects are undesirable for combat. For example the Gemini talisman, which has high utility, may create a hostile clone of the target that will attack you. Similarly, the Nest, which acts like a reusable Hermit to one location, may banish your target to that location. Depending on the location, could kinda suck.</div><div><br /></div><div>[spoiler]<img src="http://gyazo.com/88212d7831622f2d9cfc1661b9eac9d7.png" alt="image" /></div><div><img src="http://gyazo.com/abb6bf37eaa67bffe95daa21a631a064.png" alt="image" />[/spoiler]</div><div><br /></div><div>As you'll notice, I had ideas about aerial combat, where you'd use a high leap in order for some fancy staff maneuvers, essentially fighting on top of their heads. I don't know what Dragonstrike was supposed to be as I didn't give it a description... but I'm sure it was badass.</div><div>Notable skills:</div><div><ul><li>Windmill strike - like shatter, but has a 40% chance to add a break level to any limb (procs 4 times on completion)<br /></li><li>Splitkick, Staffkick, and Kickstaff - seriously just read those and tell me it's not badass.<br /></li><li>Feint punch - part of the locking strategy in tandem with Unload/Spellweaving. Prep twice with it, on the 3rd fake, impatient.<br /></li><li>Concussion/Sweep combo -<br /></li><li>Peaceofmind and Trance - both based around how intently the Battlemage has to juggle willpower vs. endurance<br /></li></ul><div>All the % afflict attacks mean that it benefits from attacking very often. I didn't have a particular endgame with the class unfortunately. It's definitely all over the place.</div><div><br /></div><div>But enjoy. It'd be great to see bits and pieces added to Magi or other classes. Hope my spoilers worked.</div></div>]]>
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        <title>Returning player! Magi combat.</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/1704/returning-player-magi-combat</link>
        <pubDate>Thu, 07 Nov 2013 06:36:17 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Akhvar</dc:creator>
        <guid isPermaLink="false">1704@/index.php?p=/discussions</guid>
        <description><![CDATA[Hello, I've been returning from a long dormancy, and I'm looking to hop back into combat. I'm a Magi, Transcendent Elementalism and mostly Transcendent crystalism. Any tips, tricks, strategies, or even logs would be greatly appreciated, thank you.]]>
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        <title>Unartied Magi Logs</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/1484/unartied-magi-logs</link>
        <pubDate>Sat, 17 Aug 2013 02:52:40 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Wynedere</dc:creator>
        <guid isPermaLink="false">1484@/index.php?p=/discussions</guid>
        <description><![CDATA[Hey,<div><br /></div><div>I'm looking for any and all unartied magi combat logs. Assuming unartied magi combatants exist? </div><div><br /></div><div>Also, if any of you have any logs of Terra while she was a magi, I'd love to get hold of those. I already asked her, and she didn't keep any. </div><div><br /></div><div>Thanks!</div>]]>
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        <title>State of Magi</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/1029/state-of-magi</link>
        <pubDate>Wed, 27 Mar 2013 23:06:18 +0000</pubDate>
        <category>Magi</category>
        <dc:creator>Kuruvar</dc:creator>
        <guid isPermaLink="false">1029@/index.php?p=/discussions</guid>
        <description><![CDATA[So I've been back in Achaea for a little while now, somewhat unsure what to do with my character. One of the things I've been considering is becoming a magi, and although I know I'm straying a little close to flamebait here, I'd really like to hear a little bit about the state of the magi class in Achaea at the moment. The Matsuhama Arena category here is not entirely correct as I'm also interested in the state of Enchanting and how it interacts with the current economy, but it seemed at least more appropriate than just sticking it in NoT.<div><br /></div><div>So these are simplifications and I'd be happy to hear more, but my primary questions boil down to: </div><div><ul><li>How do magi fare in 1v1 combat these days? I've always simultaneously loved and hated Crystalism, and the sheer setup time and so on does bother me, but nevertheless in my day magi were at least capable combatants. I have heard that Svo just perfected curing in Retardation, though, so perhaps that's not so true anymore.<br /><br /></li><li>Same question but for group combat - obviously Cataclysm is likely still strong, though do correct me if I'm wrong on that, but I'm also interested in hearing about them more generally since raids seem to be a pretty regular occurrence these days.<br /><br /></li><li>Where's their utility at? I may well have been spoiled by being a monk, but if the class just sucks at bashing or can't get around very well these days or has no non-combat abilities that are worthwhile, I'd like to hear it.<br /><br /></li><li>How is Enchantment as a trade skill at the moment? Can you actually make genuine money as a magi? Is a Medallion of Enchantment realistically required?<br /><br /></li><li>Whatever question I didn't ask but should have.</li></ul><div>Oh also if there are big classlead changes scheduled for them or something that I haven't noticed, that'd be nice to know!</div></div>]]>
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