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        <title>Sylvan — Achaea&#039;s Forums</title>
        <link>https://localforums.achaea.com/index.php?p=/</link>
        <pubDate>Wed, 15 Apr 2026 19:57:31 +0000</pubDate>
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            <description>Sylvan — Achaea's Forums</description>
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        <title>SYLVAN COMBAT in 2025</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/7822/sylvan-combat-in-2025</link>
        <pubDate>Fri, 28 Feb 2025 21:24:14 +0000</pubDate>
        <category>Sylvan</category>
        <dc:creator>Antreus</dc:creator>
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        <description><![CDATA[<i>Reserved</i>.<br />]]>
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        <title>Sylvan Combat: How does it work?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/1975/sylvan-combat-how-does-it-work</link>
        <pubDate>Thu, 20 Feb 2014 06:47:14 +0000</pubDate>
        <category>Sylvan</category>
        <dc:creator>Valdus</dc:creator>
        <guid isPermaLink="false">1975@/index.php?p=/discussions</guid>
        <description><![CDATA[So, I have zero experience with Sylvans. I'm a bit familiar with Druids, but I have no idea how Elementalism ties in with Groves.<br /><br />Recently, <a href="https://localforums.achaea.com/index.php?p=/profile/Naah" rel="nofollow">@Naah</a> was posting he's being splatted by artifcated Sylvans, and it made me curious.<br /><br />How do Sylvans typically fight and what strategies do they employ?<br /><br />What possibilities do heavily artifacted Sylvans have that non-artifacted ones do not?<br /><br />How well can other classes nullify both artifacted and non-artifacted Sylvan offenses?<br />]]>
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        <title>New Sylvan newbie notes</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/3495/new-sylvan-newbie-notes</link>
        <pubDate>Sun, 12 Apr 2015 14:25:15 +0000</pubDate>
        <category>Sylvan</category>
        <dc:creator>Delrona</dc:creator>
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        <description><![CDATA[Just rolled a Sylvan under the new rules today, and it's a bit confusing. <br /><br />First of all, in the very beginning, I am taught 15 lessons in Propagation, and told to use Thornrend as my main attack, but there is no mention of assuming viridian first. I am also told to use firelash, which doesn't exist now, so that little segment needs to be removed from the script. I mentioned this to Julia and she said she would pass it on to staff. Help files haven't caught up yet either.<br /><br />Secondly, this is the first class I've had that needed willpower. Going after the wildcats, I used half of my willpower in a single tour of the wildcat lair. I assume it will get better, but having to meditate for 10 minutes to re-gain my willpower is going to be boring. Without becoming Viridian, I don't see any other options for attacking. Will future skills make things any easier or is Sylvan more of a support class than anything else?]]>
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        <title>Propagation Combination</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/5207/propagation-combination</link>
        <pubDate>Tue, 15 Nov 2016 15:14:24 +0000</pubDate>
        <category>Sylvan</category>
        <dc:creator>Ghia</dc:creator>
        <guid isPermaLink="false">5207@/index.php?p=/discussions</guid>
        <description><![CDATA[Well that's a mouthful... Anyway, I've been away for a while, so I haven't had much chance to play with propagation. What do you all use in different situations (i.e. bashing, PvP, raiding)? ]]>
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    <item>
        <title>New Sylvan Skills</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/3470/new-sylvan-skills</link>
        <pubDate>Mon, 06 Apr 2015 01:47:47 +0000</pubDate>
        <category>Sylvan</category>
        <dc:creator>Naverre</dc:creator>
        <guid isPermaLink="false">3470@/index.php?p=/discussions</guid>
        <description><![CDATA[<a rel="nofollow" href="http://pastebin.com/xz1S10bz" title="Link: http://pastebin.com/xz1S10bz">Propagation</a> and <a rel="nofollow" href="http://pastebin.com/Jn0vuBVJ" title="Link: http://pastebin.com/Jn0vuBVJ">Weatherweaving</a><br /><br />Groves seems unaffected.<br /><br />Discuss!]]>
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    <item>
        <title>Stat package and traits.</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/3489/stat-package-and-traits</link>
        <pubDate>Thu, 09 Apr 2015 21:07:47 +0000</pubDate>
        <category>Sylvan</category>
        <dc:creator>Zarhan</dc:creator>
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        <description><![CDATA[I was wondering exactly what stat package and traits work best for a sylvan? I realize it's int based now but with viridian is it better to go with a con package for massive tank or int and let viridian make up the difference? I figure quick witted is a must for traits but what else works? This is mostly for combat with a side of bashing.<br /><br />Thanks in advance!<br />]]>
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        <title>Upcoming Sylvan Class Changes: Ideas and Speculation</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2926/upcoming-sylvan-class-changes-ideas-and-speculation</link>
        <pubDate>Sat, 20 Dec 2014 19:53:25 +0000</pubDate>
        <category>Sylvan</category>
        <dc:creator>Theris</dc:creator>
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        <description><![CDATA[With the impending loss of concoctions as a class skill, Sylvans are looking at some significant changes coming up. I'd heard that, rather than simply getting a new skill to replace concoctions, the admin may take this opportunity to further set Sylvans apart by revamping their other skills as well. We're probably going to keep groves with few changes (at least, I hope we are), but I heard mention of weather control as a new skill and swapping elementalism for a skill that centers around the viridian form.<br /><br />I'd like to hear other people's opinions about changes to the Sylvan class--both what people think will happen, and what people hope will happen.<br /><br />My personal hopes:<br />I really want Sylvans to keep the groves ability. I think it would be really neat if we got two new skillsets to replace elementalism and concoctions.<br /><br />The first skillset could be something like "lifemancy" (please give it a cooler name than that), which would involve skills centered around manipulating natural life energy. This would include some of the unique skills from elementalism, like barkskin, viridian, and heartseed, and could potentially involve a channeling mechanic similar to elementalism that would require a binding to a natural source in order to use abilities. Maybe you would need to be in a forest room or have a grove quarterstaff to establish the binding. Personally, I'd like this skillset to involve a lot of defensive abilities, mostly oriented toward giving the user very powerful regenerative capabilities, since it's all about life energy. Maybe include an ability that provides mana and health regeneration, or improves healing of afflictions.<br /><br />The second skillset could be something like "weathermancy" (again, a better name would be appreciated). This would include things like hailstorm and stormhammer from elementalism. From a mechanics standpoint, it would involve a lot of abilities that affect multiple people within a room or area. I don't think that this should become another mechanic similar to vibes, harmonics, or rites, where the effects are persistent and can be moved around; Sylvans already have a lot of room-related power from groves, and giving them their own version of vibes would be absurd.<br /><br />I think these two skillsets would allow Sylvans to maintain their RP role as the forest-wizards, and also some of their broad mechanical traits such as their impressive health regeneration and wide range of utility through groves.]]>
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        <title>Announce #4161</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/2395/announce-4161</link>
        <pubDate>Fri, 11 Jul 2014 21:48:36 +0000</pubDate>
        <category>Sylvan</category>
        <dc:creator>Ghia</dc:creator>
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        <description><![CDATA[<p>"Magi/Sylvans</p>--------------<br /><br />- The damage against denizens done by Firelash in Elementalism (for both Magi and Sylvan) has been slightly decreased at low skill ranks, but substantially increased at higher skill ranks. The damage done will now also scale with the number of lessons that have been spent on the skill.<br /><br />- The damage against denizens done by Staffcast in Elementalism has been substantially increased at all skillranks, and the damage done will now also scale with the number of lessons that have been spent on the skill.<br /><br />- The damage against denizens done by Thornrend in Elementalism will now scale with the number of lessons that have been spent on the skill."<div><br /></div><div>Did thornrend damage go up for trans? Or did it just scale back for those who aren't? </div><div><br /></div>]]>
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        <title>Heartseed redux</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/1905/heartseed-redux</link>
        <pubDate>Sun, 02 Feb 2014 06:29:33 +0000</pubDate>
        <category>Sylvan</category>
        <dc:creator>Shecks</dc:creator>
        <guid isPermaLink="false">1905@/index.php?p=/discussions</guid>
        <description><![CDATA[<div><br /></div><div>I was gone when heartseed was implemented... and I'm still struggling to understand how to counter it properly.</div><div><br /></div><div>As far as I can tell, if I ever apply restoration to a broken limb, and I'm not parrying torso, I am essentially dead?</div><div><br /></div><div>If anyone's got a good summary of how to stop repeatedly dying to this, I'd appreciate the advice.</div>]]>
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    <item>
        <title>Sylvan or druid?</title>
        <link>https://localforums.achaea.com/index.php?p=/discussion/1985/sylvan-or-druid</link>
        <pubDate>Sun, 23 Feb 2014 02:06:30 +0000</pubDate>
        <category>Sylvan</category>
        <dc:creator>Zythaar</dc:creator>
        <guid isPermaLink="false">1985@/index.php?p=/discussions</guid>
        <description><![CDATA[For combat, 1v1 is first prio, group play second.]]>
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