I have to add a slash or two every hit just to get someone prepped. That is bad, it means either something has changed since it was made or his math is off. I'm not saying he did a bad job just that it needs to be fixed.
I have to add a slash or two every hit just to get someone prepped. That is bad, it means either something has changed since it was made or his math is off. I'm not saying he did a bad job just that it needs to be fixed.
That's why you need to ask for an @Atalkez version.
Testin this out..i ended up breaking one leg and leaving other one prepped for the next break.Also if i have al four limbs prepped..can i break em all at once?
No, you can't break all at once. You can prep head/torso, leg/leg, arm/arm - you can break any of these 2 at once. So leg/leg, then arm/arm on balance, then head/torso, on balance.
If you run into a health value that is breaking 1 leg, and prepping the other: The solution is to hit each leg with 1 compassslash, then do your normal legslash prep. The final prep slash will prep both, as that little bit of damage is missing on the other leg.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
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@Salvator
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Sharing us his hard earned stuff!
*gasp* maybe his whole blademaster system!
Do eet!
Oh, and by bad I mean:
^(ast|sli|hyp|ham|par|wea|fee|clum|tem|ano|dam|slp|pro)$ if gmcp.Char.Status.class == "Blademaster" then if matches[2] == "ast" then strike = "strike " ..target.. " throat" cecho("\n<red>[<white>Striking Asthma<red>]") elseif matches[2] == "sli" then strike = "strike " ..target.. " underarm" cecho("\n<red>[<white>Striking Slickness<red>]") elseif matches[2] == "hyp" then strike = "strike " ..target.. " chest" cecho("\n<red>[<white>Striking Hypochondria<red>]") elseif matches[2] == "ham" then strike = "strike " ..target.. " hamstring" cecho("\n<red>[<white>Striking Hamstring<red>]") elseif matches[2] == "par" then strike = "strike " ..target.. " neck" cecho("\n<red>[<white>Striking Paralysis<red>]") elseif matches[2] == "wea" then strike = "strike " ..target.. " shoulder" cecho("\n<red>[<white>Striking Weariness<red>]") elseif matches[2] == "fee" then strike = "strike " ..target.. " feet" cecho("\n<red>[<white>Striking Feet<red>]") elseif matches[2] == "clum" then strike = "strike " ..target.. " ears" cecho("\n<red>[<white>Striking Clumsiness<red>]") elseif matches[2] == "tem" then strike = "strike " ..target.. " temple" cecho("\n<red>[<white>Striking Stupidity<red>]") elseif matches[2] == "ano" then strike = "strike " ..target.. " stomach" cecho("\n<red>[<white>Striking Anorexia<red>]") elseif matches[2] == "dam" then strike = "strike " ..target.. " sternum" cecho("\n<red>[<white>Striking Damage<red>]") elseif matches[2] == "slp" then strike = "strike " ..target.. " chin" cecho("\n<red>[<white>Striking Sleep<red>]") elseif matches[2] == "pro" then strike = "strike " ..target.. " knees" cecho("\n<red>]<white>Striking Prone<red>]") end end ^(ice|void|fire|light)$ if gmcp.Char.Status.class == "Blademaster" then if matches[2] == "ice" then ifuse = "infuse ice" cecho("\n<red>[<blue>Infusing Ice<red>]") elseif matches[2] == "void" then infuse = "infuse void" cecho("\n<red>[<purple>Infusing Void<red>]") elseif matches[2] == "fire" then infuse = "infuse fire" cecho("\n<red>[<orange>Infusing Fire<red>]") elseif matches[2] == "light" then infuse = "infuse lightning" cecho("\n<red>[<white>Infusing Lightning<red>]") end end ^(lsl|lsr|ctu|ctd|asl|asr)$ if gmcp.Char.Status.class == "Blademaster" then if matches[2] == "lsl" then send("cq all;clearalias x1;setalias x1 stand/wield blade#/sheathe blade#/" ..infuse.. "/legslash " ..target.. " left/" ..strike.. ";queue add eqbal lsl") elseif matches[2] == "lsr" then send("cq all;clearalias x1;setalias x1 stand/wield blade#/sheathe blade#/" ..infuse.. "/legslash " ..target.. " right/" ..strike.. ";queue add eqbal lsr") elseif matches[2] == "ctu" then send("cq all;clearalias x1;setalias x1 stand/wield blade#/sheathe blade#/" ..infuse.. "/centreslash " ..target.. " up/" ..strike.. ";queue add eqbal ctu") elseif matches[2] == "ctd" then send("cq all;clearalias x1;setalias x1 stand/wield blade#/sheathe blade#/" ..infuse.. "/centreslash " ..target.. " down/" ..strike.. ";queue add eqbal ctd") elseif matches[2] == "asl" then send("cq all;clearalias x1;setalias x1 stand/wield blade#/sheathe blade#/" ..infuse.. "/armslash " ..target.. " left/" ..strike.. ";queue add eqbal asl") elseif matches[2] == "asr" then send("cq all;clearalias x1;setalias x1 stand/wield blade#/sheathe blade#/" ..infuse.. "/armslash " ..target.. " right/" ..strike.. ";queue add eqbal asr") end endPenwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
If you run into a health value that is breaking 1 leg, and prepping the other: The solution is to hit each leg with 1 compassslash, then do your normal legslash prep. The final prep slash will prep both, as that little bit of damage is missing on the other leg.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.